Christoph Oelckers
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5816049510
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- made necessary adjustments for the coordinate refactoring in ZDoom.
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2016-01-21 12:36:37 +01:00 |
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Christoph Oelckers
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7701d54b1f
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- fixed: associated dynamic lights took the sprite/frame info from the actor's current state instead of from the actor's current sprite and frame, which may differ in case some placeholder sprite is used in the state.
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2015-03-15 12:24:28 +01:00 |
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Christoph Oelckers
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045725de15
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- use strncpy instead of sprintf tp init static char array to ensure that all elements get initialized.
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2014-12-29 16:35:30 +01:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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