Christoph Oelckers
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d2beacfc5f
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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Christoph Oelckers
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c008ddaf66
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
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Christoph Oelckers
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cc1241a4b8
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
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2017-03-09 19:09:13 +01:00 |
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Christoph Oelckers
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03e1cbcfc0
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- removed Windows types from several files which don't need them.
- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
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2017-03-09 12:52:31 +01:00 |
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