Rachael Alexanderson
9c3cdd1462
- fix a couple issues with sigil.wad:
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- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 03:22:00 -04:00
Christoph Oelckers
bf9c5849e8
- merged all useful parts from https://github.com/coelckers/gzdoom/pull/725
2019-08-08 08:09:31 +02:00
player701
2766b5ab2b
- Fixed misplaced vertex on Community Chest MAP16
2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465
- fixed level progression of titan-426 map on easy skill
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https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2
- fix a missing texture in strife map21
2019-03-27 06:57:41 -04:00
Rachael Alexanderson
ddc67fb1bc
- fix missing texture in Strife MAP15
2019-03-25 23:54:01 -04:00
Christoph Oelckers
6d82e6f5f5
- fix some holes the player can fall in for darken2 MAP12.
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This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers
0b84d6b204
- added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17.
2019-03-20 21:39:53 +01:00
Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00