Christoph Oelckers
344f1072a6
- Fixed. The Firedemon was missing a game filter.
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SBARINfO update:
- Added: disablegrin, disableouch, disablepain, and disablerampage flags to
drawmugshot.
- Fixed: LowerHealthCap did not work properly.
- Fixed: Various bugs I noticed in the fullscreenoffsets code.
SVN r1122 (trunk)
2008-08-07 07:17:29 +00:00
Christoph Oelckers
76a0086744
- Fixed: The mugshot drawe ignored the accuracy parameter.
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- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons.
SVN r1102 (trunk)
2008-08-02 10:51:00 +00:00
Randy Heit
35b40534fe
- Fixed: The ouch face fix was lost when SBARINFO mugshot became the only
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mugshot present.
SVN r1098 (trunk)
2008-07-31 18:51:15 +00:00
Christoph Oelckers
b899fbeabe
- Fixed: Picking up a weapon would sometimes not activate the grin.
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SVN r1043 (trunk)
2008-06-16 23:43:31 +00:00
Christoph Oelckers
a86774fcdd
- Changed: Line_SetIdentification will ignore extended parameters when
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used in maps defined Hexen style in MAPINFO.
SVN r1042 (trunk)
2008-06-16 22:38:23 +00:00
Randy Heit
000f3e0ef1
- Fixed: There was still an inventory bar check in FMugShot::GetFace() after
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separating it from DDoomStatusBar.
SVN r1024 (trunk)
2008-06-06 23:41:05 +00:00
Christoph Oelckers
8d5d742287
- Fixed: Ouch state was far to easy to achieve.
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SVN r1013 (trunk)
2008-06-01 22:41:46 +00:00
Randy Heit
4850a98c13
- Consolidated the mug shot code shared by DSBarInfo and DDoomStatusBar
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into a single place.
- Fixed: Setting an invalid mug shot state crashed the game.
- Fixed my attempts to be clever with strings yesterday.
SVN r1009 (trunk)
2008-06-01 03:35:47 +00:00