Commit Graph

132 Commits

Author SHA1 Message Date
Christoph Oelckers 2b33601d00 - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
Christoph Oelckers 3a598d672e - removed the angle_t type from the VM, now that nothing in the interface requires it anymore. 2016-03-25 14:55:01 +01:00
Christoph Oelckers a3b687bc4e - renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface. 2016-03-25 13:23:07 +01:00
Christoph Oelckers 21340c6eba - floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely. 2016-03-25 12:57:22 +01:00
Christoph Oelckers 11e613f578 Merge branch 'master' into floatcvt
# Conflicts:
#	src/g_doom/a_revenant.cpp
2016-03-21 01:28:50 +01:00
Randy Heit f38dbc5055 Use LHS/RHS matching for some simple SAFE_APPENDs 2016-03-20 15:57:02 -05:00
Randy Heit 071a5718cc Use /*X-overwrites-A*/ wherever X = A; appears in the grammar 2016-03-20 15:57:01 -05:00
Randy Heit c0dd39ffd4 Use %token_class to define intconst 2016-03-20 15:57:01 -05:00
Randy Heit 260cf6848f Use LHS and RHS label matching in the grammars where possible 2016-03-20 15:57:01 -05:00
Randy Heit 1c592c9601 Lemon update 2009-11-03 19:18:32 on branch trunk
- Enhancements to lemon to generate more compact action tables and to avoid making array bounds tests that can never fail on action table calculations. (user: drh)
- Update zcc-parse.lemon: YY_SZ_ACTTAB is now YY_ACTTAB_COUNT
2016-03-20 13:06:43 -05:00
Randy Heit 288f01a0c2 GCC fixes for zcc_compile.(cpp|h) 2016-03-20 11:34:41 -05:00
Christoph Oelckers a43dccaa86 Merge branch 'master' into floatcvt
# Conflicts:
#	src/g_hexen/a_heresiarch.cpp
#	src/g_shared/a_quake.cpp
2016-03-20 00:56:09 +01:00
Randy Heit aaae9f2e05 Store known but uncompiled nodes in the symbol table
- Don't bother keeping track of uncompiled nodes in a special table. Use
  the regular symbol table instead. This should in the future make
  compiling nodes referenced deeper than (and before) their definitions
  fairly straightforward.
- Also, break up the compiler's Message() function into Warn() and Error()
  and get rid of zcc_errors.h. I can't really see having a set of error
  numbers being useful.
2016-03-18 19:34:32 -05:00
Christoph Oelckers f332a098cd - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
Christoph Oelckers c64eee5b15 Merge branch 'master' into float
# Conflicts:
#	src/g_heretic/a_hereticweaps.cpp
#	src/p_map.cpp
#	src/p_mobj.cpp
#	src/p_things.cpp
#	src/portal.cpp
2016-03-15 00:16:13 +01:00
Randy Heit 4a295dfa3d Accept constant definitions in structs.
- We already need to handle them for enums, so there's really nothing to
  be gained by not accepting constant definitions directly.
2016-03-12 19:11:34 -06:00
Christoph Oelckers 161d03231a - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
Christoph Oelckers 9843f16cc0 - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
Randy Heit 2e588c2099 Add missing SEMICOLON to declarator_no_fun 2016-03-10 10:33:19 -06:00
Randy Heit e4a74f4bbe Fix memory leak from ZCC_OpInfo operator prototypes 2016-03-03 20:26:41 -06:00
Randy Heit 964ff46063 Add new state options to parser and actually enable them
- Added new state options that DECORATE got to the lemon parser.
- Enable token generation for state options. They were previously not
  generated, so the grammar treated them as function calls instead.
2016-03-03 18:33:07 -06:00
Randy Heit 078d37e073 Pretty sure this was a typo 2016-03-03 18:33:07 -06:00
Randy Heit 6d68f69674 Use lambdas for more concise code 2016-03-03 13:27:52 -06:00
Randy Heit 55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
alexey.lysiuk 2b74ee1eef Fixed assertion failure caused by a missing class to spawn
This fixes debugging troubles with states that have action functions like A_SpawnItem("MissingClass")
2016-02-29 12:54:30 +01:00
Randy Heit 70c663b253 Revert "Add PARAM_STATE_NOT_NULL for the A_Jump* functions"
- This reverts commit cab39973df.
  I was wrong. DoJump never allowed jumping to NULL states.
2016-02-21 19:21:39 -06:00
Randy Heit cab39973df Add PARAM_STATE_NOT_NULL for the A_Jump* functions
- Now that state jumps are handled by returning a state, we still need a
  way for them to jump to a NULL state. If the parameter processed by this
  macro turns out to be NULL, Actor's 'Null' state will be substituted
  instead, since that's something that can be jumped to.
2016-02-20 21:52:29 -06:00
Randy Heit aa58c5f519 Declare VMFunction::Proto to the garbage collector 2016-02-18 22:26:37 -06:00
Randy Heit ade780d810 Redo ACustomInventory::CallStateChain to check return types 2016-02-18 22:05:10 -06:00
Randy Heit b2ccd0bd28 Use action function return value to make state jumps happen
- The A_Jump family of action functions now return the state to jump
  to (NULL if no jump is to be taken) instead of jumping directly.
  It is the caller's responsibility to handle the jump. This will
  make it possible to use their results in if statements and
  do something other than jump.
- DECORATE return statements can now return the result of a function
  (but not any random expression--it must be a function call). To
  make a jump happen from inside a multi-action block, you must
  return the value of an A_Jump function. e.g.:
    { return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
  it at a higher level in PFunction. This is so that
  FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
  statements, it's not useful anymore.
2016-02-18 20:39:40 -06:00
Christoph Oelckers 6d0ef7a9da - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.

xs_Float does not depend on these
2016-02-08 12:10:53 +01:00
Christoph Oelckers e3bf1dd92b - for ARM compatibility, direct float -> unsigned int conversions should be avoided. 2016-02-07 16:31:55 +01:00
Randy Heit 1482070207 Comment out SCOPE parsing for now 2015-06-13 18:19:38 -05:00
Christoph Oelckers 7b6b473ec4 - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
Christoph Oelckers 4c17bd65a4 - parameters for FRandomPick should not be added up.
(I hope that this code is correct, all I can judge it by is the assert not being triggered.)
2015-04-29 01:03:50 +02:00
Randy Heit 5d2cbf4ecb Improve disassembly of branch instructions
- I kept getting confused trying to read these instructions, so now their
  disassembly looks more MIPS-like:
  * All mnemonics have had 'b' prepended to them for "branch".
  * The CMP_CHECK bit alters the displayed mnemonic for the inverted
    versions. e.g. BEQ can be displayed as BNE.
  * The following JMP instruction that encodes the branch destination has
    been folded into the disassembly of the branch instruction. Unlike
    MIPS, I chose to display it offset from the branch check with =>
    instead of another comma.
2015-03-13 23:26:33 -05:00
Randy Heit 9b81e0e597 16-byte align frames on the VMFrameStack
- Fixed: Don't assume operator new will return a pointer with 16-byte
  alignment when allocating a block for the VMFrameStack. Because it seems
  it's actually guaranteed to be 8-byte aligned. Don't know where I got
  the idea it would always be 16-byte aligned.
2015-01-10 23:00:45 -06:00
Randy Heit c6c2b21901 Add FxVMFunctionCall class
- This replaces the general extensibility that had existed formerly
  in thingdef_function.cpp. Parameter parsing for function calls is
  shared with state parameter parsing. Functions are defined exactly in
  the same way as action functions, but without the 'action' keyword.
2014-12-30 23:31:07 -06:00
Randy Heit b14f768b68 Fix FxPick code emission
- Fixed: Integer constants passed to pick() need to manually generate load
  instructions, since FxConstant::Emit() will just return a constant
  register with its value.
- Fixed: VMFunctionBuilder::RegAvailability::Reuse() didn't actually
  calculate a proper mask. Also added another assert to this function.
2014-12-21 21:57:30 -06:00
Randy Heit b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit ec6624dfc7 Prioritize single->double conversions for FindBestProto()
- The binary form of ZCC_OpInfoType::FindBestProto() needs special
  handling for conversion from single to double precision floating point
  so that it doesn't choose an integer form over a floating point form
  when picking the best prototype.
2013-11-01 22:05:49 -05:00
Randy Heit 3063df4f74 Add single <-> double conversions.
- With explicit casting now possible, converting from double to single
  precision floating point and back again needs to be possible, too.
2013-11-01 21:45:02 -05:00
Randy Heit b66de4116d Remove IsUnary() and IsBinary()
- This information is already stored in the node's NodeType field, so
  there's no reason to go do a table lookup for it elsewhere. Must have
  been a brain fart when I wrote them in the first place.
2013-11-01 21:28:00 -05:00
Randy Heit 16fc9be411 Interpret function calls to type refs as type casts 2013-10-30 20:53:02 -05:00
Randy Heit 39d7fa0605 Allow access to the numeric properties.
- Identifiers can now evaluate to type references.
- The dot operator can now find symbols in type references.
2013-10-29 22:06:14 -05:00
Randy Heit fe21ceec56 Add a constructor to PSymbolTable that takes a parent table as input 2013-10-29 22:05:56 -05:00
Randy Heit e696fff0be Capitalize some names that weren't before.
- Since this caused several duplicate names to creep in, try to be more
  consistant abount name capitalization.
2013-10-29 22:05:49 -05:00
Randy Heit b227a2f508 Add the basic types to the global symbol table 2013-10-29 22:05:16 -05:00
Randy Heit 03c4244fd8 Accept only one identifier for class names. 2013-10-29 22:05:09 -05:00