Magnus Norddahl
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70181f4146
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Always access args.uniforms directly instead of first creating a TriUniforms variable
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2016-11-26 07:35:04 +01:00 |
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Magnus Norddahl
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eaa15f2b74
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Render other sector portal types
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2016-11-25 20:19:35 +01:00 |
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Magnus Norddahl
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93af906a1d
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Add support for multiple portals
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2016-11-25 17:14:26 +01:00 |
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Magnus Norddahl
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b2ad26d2d5
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Sealing off portal entrances for the transparency pass
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2016-11-25 07:44:51 +01:00 |
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Magnus Norddahl
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1def7b3eae
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More portal handling stuff
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2016-11-25 01:08:25 +01:00 |
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Magnus Norddahl
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558a4bcdca
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Partial sky portal support
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2016-11-24 23:08:36 +01:00 |
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Magnus Norddahl
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cff72fb072
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Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
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2016-11-24 08:23:50 +01:00 |
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Magnus Norddahl
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47aaf781c6
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Split RenderPolyScene into two to allow rendering from multiple viewpoints
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2016-11-24 05:51:37 +01:00 |
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Magnus Norddahl
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6761e8639a
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Add palette support
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2016-11-20 04:06:21 +01:00 |
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Magnus Norddahl
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7ac0cace7d
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Stop copying the matrix and remove r_triangle
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2016-11-20 02:07:55 +01:00 |
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Magnus Norddahl
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272fe7f754
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Added blending modes to triangle codegen
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2016-11-19 02:53:32 +01:00 |
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Magnus Norddahl
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dbb6c7ca27
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Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
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2016-11-18 01:58:39 +01:00 |
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Magnus Norddahl
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f457f0340c
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Add 3D floor planes
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2016-11-16 11:18:40 +01:00 |
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Magnus Norddahl
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a092a03c6d
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Some basic fixed light support
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2016-11-15 23:30:42 +01:00 |
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Magnus Norddahl
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1b3d50951a
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Fix sky floodfill bug
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2016-11-15 22:48:44 +01:00 |
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Magnus Norddahl
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ee15856786
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Deep water support
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2016-11-15 15:15:26 +01:00 |
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Magnus Norddahl
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e5f8af2216
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Fix sky flood fill for E1M8 and Map11
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2016-11-14 23:22:38 +01:00 |
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Magnus Norddahl
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3673338644
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Split r_poly into multiple files handling each aspect of rendering a scene
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2016-11-14 14:19:48 +01:00 |
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