Christoph Oelckers
86ab366958
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
Christoph Oelckers
d0cf21654e
- moved the CD Audio code to ZMusic, too.
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This was the last player class.
This code was also cleaned up for non-Windows systems where CD Audio is not implemented.
Instead of providing an empty implementation, all related code is now explicitly deactivated.
2019-09-30 02:22:53 +02:00
Christoph Oelckers
cdf2a17c5a
- moved the sound decoding code to the zmusic project.
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Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
2019-09-29 12:48:12 +02:00
alexey.lysiuk
7ec33b6b92
- fixed crash when setting sound pitch on non-existing channel
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This applies to a lack of free channels, -nosound command line switch, missing OpenAL library, sound initialization failures, ...
https://forum.zdoom.org/viewtopic.php?t=65926
2019-09-23 15:42:03 +03:00
Christoph Oelckers
48f2105cd1
- moved a few CCMDs from i_sound.cpp to s_sound.cpp.
2019-08-23 21:57:56 +02:00
Christoph Oelckers
66db894866
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
Major Cooke
15eabfd055
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
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- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
2019-07-24 20:15:24 +02:00
Christoph Oelckers
7351a76404
- move sound files to sound folder.
2019-07-14 17:48:55 +02:00