Randy Heit
849f30daab
- Changed synth.chorus.active and synth.reverb.active settings to use fluid_settings_setint(),
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since they're int and not string settings.
- Fixed: FluidSynthMIDIDevice::FluidSettingInt() interpreted the return value from fluid_settings_setint() wrongly.
SVN r3993 (trunk)
2012-12-21 23:22:59 +00:00
Randy Heit
4f71176ed6
- Support loading either fluidsynth.dll or libfluidsynth.dll on Windows.
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SVN r3927 (trunk)
2012-11-01 03:01:04 +00:00
Randy Heit
12ef53a2ff
- snd_midipatchset and fluid_patchset are now processed through NicePath() for variable
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substitution. In addition, on Windows, if they contain no path separator, they will
automatically have $PROGDIR prepended to them.
SVN r3781 (trunk)
2012-07-21 03:46:36 +00:00
Randy Heit
c058c644a4
- MinGW did not like this assignment in the FluidSynth loader.
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SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Randy Heit
6f82db47b8
- Merge the shared code for the softsynths into a common base class.
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SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf
- Expose more FluidSynth settings through these cvars:
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* fluid_samplerate
* fluid_threads
* fluid_reverb_roomsize
* fluid_reverb_damping
* fluid_reverb_width
* fluid_reverb_level
* fluid_chorus_voices
* fluid_chorus_level
* fluid_chorus_speed
* fluid_chorus_depth
* fluid_chorus_type
SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6
- Added a dlopen() version of on-demand FluidSynth loading and exposed it
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to CMake through the DYN_FLUIDSYNTH option.
SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f
- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
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without actually having the FluidSynth development files installed.
SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba
- Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
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SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac
- Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
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- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
snd_midipatchset, which is already used by FMOD.
SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b
- Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
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which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
* Add FluidSynth to the menu.
* Enable FluidSynth for MIDI as well as MUS.
* Fix CmakeLists.txt.
SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Randy Heit
ea4ac390d9
- Forgot to include this music_fluidsynth_mididevice.cpp.
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SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00