Christoph Oelckers
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d0e1aea273
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- fixed Dehacked check for A_ConsumeAmmo.
This must use the internal function name.
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2022-04-14 12:21:24 +02:00 |
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nashmuhandes
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6caa491595
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ZDRay keyword updates.
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2022-02-19 22:04:36 +01:00 |
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nashmuhandes
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1919534298
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Remove more unused UDMF keywords for ZDRayInfo. Sun direction is now determined by the actor's angle and pitch
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2022-02-16 08:48:47 +01:00 |
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nashmuhandes
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01876dfcec
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Remove some of the recognized UDMF keys for static lights, as ZDRay no longer uses them for light baking.
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2022-02-16 08:48:47 +01:00 |
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Nikolay Ambartsumov
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df976e218e
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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Christoph Oelckers
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78c8aa6e62
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- file update.
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2022-01-24 19:05:47 +01:00 |
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Christoph Oelckers
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6a92470846
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- made a few more names common.
These are needed by the ZScript compiler backend.
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2022-01-24 19:05:46 +01:00 |
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Rachael Alexanderson
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410c35b942
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Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom
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2022-01-24 12:30:59 -05:00 |
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Xaser Acheron
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a07e16099d
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move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge
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2022-01-23 20:05:32 -06:00 |
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nashmuhandes
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e67c421201
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Add the lightmap UDMF keywords into namedef_custom.h
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2022-01-21 01:42:54 +08:00 |
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Christoph Oelckers
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851d058a4b
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- split up namedef.h into a shared and game specific part and cleaned out many unused names.
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2022-01-20 00:14:08 +01:00 |
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