Commit Graph

734 Commits

Author SHA1 Message Date
Christoph Oelckers 7949f6d35f - Fixed coordinate checks for objects on 3DMidtex lines.
SVN r978 (trunk)
2008-05-17 17:57:50 +00:00
Christoph Oelckers 9fcb85d3e9 - Fixed: All translucent blending operations for CopyColors must treat an
alpha of 0 so that the pixel is not modified or texture composition as 
  intended will not work.


SVN r977 (trunk)
2008-05-17 08:18:31 +00:00
Randy Heit 32557c4a28 - Fixed: 3D hardware texture filling did not copy pixels with 0 alpha,
preserving whatever was underneath in the texture box previously.


SVN r976 (trunk)
2008-05-16 23:36:47 +00:00
Randy Heit a4da6f1ac1 - Fixed: s_sound.cpp had its own idea of whether or not sounds were paused
and did not entirely keep it in sync with the sound system's. This meant
  that when starting a new game from the menu, all sounds were played as
  menu sounds until you did something to pause the game, because s_sound.cpp
  thought sounds were unpaused, while the FMOD system thought they were.


SVN r975 (trunk)
2008-05-16 22:31:26 +00:00
Christoph Oelckers 4de3741a05 - I finally managed to test the translucency options for composite texture
definitions in HIRESTEX. The feature should be complete now.
- Fixed: A_CheckTargetInLOS used BAM angles instead of degrees which is the
  DECORATE convention.
- Added Snowkate709's A_CheckTargetInLOS addition.
- Added listmaps CCMD.


SVN r974 (trunk)
2008-05-15 17:16:32 +00:00
Randy Heit 5a066788b5 - Revised underwater effect now uses a lowpass filter in combination with an
optional freeverb unit.
- Removed ResetEnvironment hack, since with software reverb, losing the
  existing reverb when focus is lost isn't a problem.
- Commented out the TiMidity FIXME messages.


SVN r973 (trunk)
2008-05-15 04:51:57 +00:00
Randy Heit ff4446a3a0 - Fixed: FBarShader::GetColumn() passed incorrect information to the software
renderer for horizontal bars.


SVN r972 (trunk)
2008-05-14 23:39:40 +00:00
Christoph Oelckers 6dbdcf5f60 - Changed: For actors not being spawned on the floor P_FindFloorCeiling should
be used to prevent them from dropping through 3DMIDTEX textures.
- Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable. 

SVN r970 (trunk)
2008-05-14 07:45:40 +00:00
Randy Heit c4cbef9e58 - Changed the types of object hash indices in FArchive from size_t to DWORD.
This seems to fix crashes on GCC 64-bit builds when saving games. Not sure
  if it was a GCC bug or my bug, since it worked fine with VC++, but since the
  code that calculates the index only returns a DWORD, storing it as a size_t
  was rather pointless.



SVN r969 (trunk)
2008-05-14 03:54:04 +00:00
Randy Heit a0d5463b49 - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
FString::Format() so that I can fix all the problem printf strings that a
  64-bit GCC compile finds.



SVN r968 (trunk)
2008-05-14 03:39:30 +00:00
Christoph Oelckers 99f55e8b8f - Added Skulltag's PUFFGETSOWNER flag.
SVN r967 (trunk)
2008-05-12 22:52:13 +00:00
Christoph Oelckers 0869b51928 - Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should
  handle the native line and sector types of each game.
- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
  so that it can be (un)set in a map definition and the menu. 

SVN r966 (trunk)
2008-05-12 17:14:38 +00:00
Christoph Oelckers b2176a4a33 - Fixed: SPAC_AnyCross didn't work.
- Fixed: Pushable doors must also check for SPAC_MPush.
- Fixed: P_LoadThings2 did not adjust the byte order for the thingid field.


SVN r965 (trunk)
2008-05-12 08:31:29 +00:00
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00
Randy Heit 8ffd79eeca - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
marker lumps it inserted.
- Fixes to placate GCC.



SVN r963 (trunk)
2008-05-11 03:02:33 +00:00
Randy Heit 6f7c6e4dac - Fixed: Need write barriers when modifying SequenceListHead.
SVN r962 (trunk)
2008-05-11 01:26:28 +00:00
Randy Heit d4563767ee - Added a new cvar: midi_timiditylike. This re-enables TiMidity handling of
GUS patch flags, envelopes, and volume levels, while trying to be closer
  to TiMidity++ than original TiMidity.
- Renamed timidity_config and timidity_voices to midi_config and midi_voices
  respectively.


SVN r959 (trunk)
2008-05-10 01:35:50 +00:00
Randy Heit e64586d86f - Reduced volume, expression, and panning controllers back to 7 bits.
- Added very basic Soundfont support to the internal TiMidity. Things missing:
  filter, LFOs, modulation envelope, chorus, reverb, and modulators. May or
  may not be compatible with TiMidity++'s soundfont extensions.
- Added support for quoted strings to the TiMidity config parser.


SVN r957 (trunk)
2008-05-09 03:54:06 +00:00
Christoph Oelckers d5563fe478 - Changed all thing coordinates that were stored as shorts into fixed_t.
- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so
  that it is easier to add new features in the UDMF map format.
- Added some initial code to read UDMF maps.


SVN r956 (trunk)
2008-05-08 08:06:26 +00:00
Christoph Oelckers 80aebe9044 - Split off the slope creation code from p_Setup.cpp into its own file.
SVN r955 (trunk)
2008-05-02 16:59:38 +00:00
Christoph Oelckers 9a410f864f - Separated the linedef activation types into a bit mask that allows combination
of all types on the same linedef. Also added a 'first side only' flag. This
  is not usable from Hexen or Doom format maps though but in preparation of
  the UDMF format discussed here:
  http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/
- Changed linedef's alpha property from a byte to fixed point after seeing that
  255 wasn't handled to be fully opaque.
- fixed a GCC warning in fmodsound.cpp 

SVN r954 (trunk)
2008-05-02 10:55:48 +00:00
Christoph Oelckers c95a7b7db1 - Fixed: Warped textures didn't work anymore because the default speed was 0.
SVN r953 (trunk)
2008-05-01 23:52:57 +00:00
Randy Heit 684b671428 - Fixed: I had instrument vibrato setting the tremolo_sweep_increment value
in the instrument loader, effectively disabling vibrato.


SVN r952 (trunk)
2008-05-01 02:04:47 +00:00
Randy Heit c86d7e0afd - Fixed: FString::StripRight() stripped the final character of the string if
there were no designated characters to strip at the end of it.
- Added support for Shoutcast/Icecast playlists.
- Added an error message when a playlist could not be opened.
- Added support for PLS format playlists, in addition to M3U.
- Changed FPlayList to use an array of FStrings.
- Fixed: Playlists required every song to be specified by an absolute path.


SVN r951 (trunk)
2008-04-30 05:36:24 +00:00
Randy Heit 8040cdd4ff - Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode.
- Tweaked OPL centering a little.


SVN r950 (trunk)
2008-04-30 00:44:45 +00:00
Randy Heit de85314234 - Added dynamic recentering for the OPL synth. The chip has four basic
waveforms, and three of them are non-negative. This can cause a tendency
  for the resulting output waveform to go into very high ranges depending on
  the timbres used, and Heretic's exemplify this problem.
- Reduced the OPL volume level slightly.
- Fixed: The waveform view from snd_drawoutput was upside-down.


SVN r949 (trunk)
2008-04-29 04:33:43 +00:00
Randy Heit bc5f49dd49 - Various fixes for compiling working 64-bit binaries with Visual C++. The
number of changes was pleasantly small, and a cursory check seems to show
  everything working alright.


SVN r948 (trunk)
2008-04-29 02:43:42 +00:00
Randy Heit 1f8e471eba - Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the
  scaling values that can be set for the actor.


SVN r947 (trunk)
2008-04-27 22:33:19 +00:00
Randy Heit 0bb92662d3 - Fixed: Any MIDI ticks that contain only events that are interpreted by
the MIDI parser and not passed on to the MIDI device would mess up timing
  for future events.


SVN r945 (trunk)
2008-04-26 17:12:37 +00:00
Randy Heit ab5c981b10 - Changed EMIDI controller 110-113 handling to more accurately match the
EMIDI specs: Track designations and exclusions should be ignored past
  the initial beat, and EMIDI program change and volume events should be
  ignored unless they were used in the initial beat.


SVN r944 (trunk)
2008-04-26 17:03:53 +00:00
Randy Heit b192762bc1 - Fixed: When FMOD::System::init() returns FMOD_ERR_OUTPUT_CREATEBUFFER, it
could also be because the user selected PCM-Float output, but the driver
  doesn't support it (even if it claims to *cough*Audigy XP drivers*cough*).


SVN r943 (trunk)
2008-04-26 16:20:26 +00:00
Christoph Oelckers dbf4677da9 - Added speed factors for texture warp commands.
- Added damage type parameter to A_Die.

SVN r942 (trunk)
2008-04-26 08:46:55 +00:00
Randy Heit 8de6217f66 - Re-enabled TiMidity's loop and envelope stripping for instruments that look
like they weren't really meant to be played by the GUS MIDI library.


SVN r941 (trunk)
2008-04-26 04:01:44 +00:00
Christoph Oelckers 0d29164522 SBarinfo Update #18
- Simplified the DrawGraphic function in sbarinfo_display.cpp
- Added xOffset, yOffset, and alpha to every drawing function in
  sbarinfo_display.cpp.  So Strife popups can be handeled better and allow for
  other effects (translucent bars?).  I'm thinking about making a struct for
  these five (also x and y) arguments so that the argument lists don't become a
  mess.
- Changed DRAWIMAGE in sbarinfo_display.cpp to not use so many calls to
  DrawGraphic.
- DrawKeyBar wasn't using screen->DrawTexture.
- Added a Fade transition for popups.  It takes two args fade in rate and fade
  out rate.  Both are floats (1.0 = 1 tic to complete 0.5 = 2 tics to complete
  and so on).
- Added a translucency arg to statusbars.  1.0 = opaque and 0.0 = invisible.

SVN r939 (trunk)
2008-04-25 09:40:08 +00:00
Randy Heit 6ce25fe6c3 - Fixed: When an instrument's envelope runs out, it does not immediately ramp
to zero. Rather, it lets the remainder of the sample finish playing.


SVN r938 (trunk)
2008-04-25 01:28:06 +00:00
Randy Heit 52f6549aa0 - Fixed: When playing a MIDI file with EMIDI track designations to turn a
track off, any ticks that had only events on the disabled track would cause
  the delay for that track to be thrown away, and the following notes on
  enabled tracks would play too soon. This could be heard quite clearly in
  xplasma.mid, where track 4 (FMGlass Drone 1) would interfere with the timing
  of tracks 13 and 14 (EP1 Melody and EP1 Echo).

SVN r937 (trunk)
2008-04-24 23:00:25 +00:00
Christoph Oelckers 29c6615e50 - Fixed: DFlashFader did some operations in its destructor that had to be moved
to its Destroy method.
- Fixed: Dropped weapons from dying players should not double ammo. 

SVN r935 (trunk)
2008-04-24 17:17:46 +00:00
Randy Heit 16d18c707a - Fixed: When note_on() is called and another copy of the same note is
already playing on the channel, it should stop it with finish_note(), not
  kill_note(). This can be clearly heard in the final cymbal crashes of
  D_DM2TTL where TiMidity cuts them off because the final cymbals are played
  with a velocity of 1 before the preceding cymbals have finished. (I wonder
  if I should be setting the self_nonexclusive flag for GUS patches to
  disable even this behavior, though, since gf1note.c doesn't turn off
  duplicate notes.)
- Changed envelope handling to hopefully match the GUS player's. The most
  egregious mistake TiMidity makes is to treat bit 6 as an envelope enable
  bit. This is not what it does; every sample has an envelope. Rather, this
  is a "no sampled release" flag. Also, despite fiddling with the
  PATCH_SUSTAIN flag during instrument loading, TiMidity never actually
  used it. Nor did it do anything at all with the PATCH_FAST_REL flag.


SVN r934 (trunk)
2008-04-24 04:18:49 +00:00
Christoph Oelckers b129ed3948 - Fixed: wbstartstruct's lump name fields were only 8 characters long
and not properly zero-terminated when all 8 characters were used.
- Fixed: Local sound sequence definitions caused a crash because a proper
  NULL check was missing. 

SVN r933 (trunk)
2008-04-23 23:04:00 +00:00
Christoph Oelckers 4667bfe46f - Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
2008-04-22 18:48:30 +00:00
Randy Heit d8166e0e5e - Fixed: MugShotFrame::getTexture() allocated space for the sprite name that
it never freed. I'm not sure it's a good assumption that 9 characters is
  always long enough, either, since you can have longer file names than that
  inside a zip.
- Fixed: DSBarInfo::DrawGem() crashed if chain or gem was NULL.


SVN r929 (trunk)
2008-04-20 00:23:07 +00:00
Randy Heit 03b4f71edf - Reduced the range that area sounds require to interpolate between 2D and
3D panning.
- The listener's velocity is now set at 0 for the sound engine. The player
  moves so fast that you can hear the doppler shift just by running around,
  otherwise.
- Changed the sound code so that all sounds that start playing on a single
  tic actually start playing at the exact same sample position.


SVN r927 (trunk)
2008-04-19 22:47:54 +00:00
Randy Heit effe9427fd - Added the writewave command to write the internal TiMidity's output to a
wave file.
- Changed the default channel velocity for MUS files from 64 to 100 to
  better match apparent MIDI practice. (Would like to know what this is
  supposed to be.)
- Changed the mus2midi channel assignments to match the internal player's.
- Fixed: apply_envelope_to_amp() should clamp the mix levels to 0.


SVN r926 (trunk)
2008-04-19 21:36:53 +00:00
Randy Heit f6866df0e6 - Made the maximum number of TiMidity voices configurable through the
timidity_voices cvar.
- Added stats lines for the OPL and Timidity MIDI devices.
- Completely changed the way TiMidity volume calculations are done. It
  should now be extremely close to the output a real GUS would produce with
  its official MIDI player (excepting where TiMidity normalizes sample
  volumes). The new equations more closely match what is specified by the DLS
  and SF2 specs (but not quite), so I presume it's also more musically
  correct than what TiMidity (and TiMidity++) do.


SVN r925 (trunk)
2008-04-19 05:57:09 +00:00
Christoph Oelckers 48d8881065 - Fixed: FBlockThingsIterator didn't set the current block coordinates if
they were outside the blockmap. This could cause extreme delays if an
  iteration started outside the valid boundaries.
- added nextmap and nextsecret CCMDs.


SVN r924 (trunk)
2008-04-19 00:55:55 +00:00
Randy Heit eb1e17db06 - Fixed: The music stream needs to zero the FMOD_REVERB_CHANNELPROPERTIES
before sending it to Channel::getReverbProperties().
- Fixed: The earthquake effect did not play its sound as an actual looping
  sound. I'm a bit surprised this only recently started causing problems.


SVN r923 (trunk)
2008-04-18 03:26:48 +00:00
Christoph Oelckers 5d0dc65044 - Added Martin Howe's fixes for morphing and DECORATE function prototypes.
- Minor fixes in texture code.


SVN r922 (trunk)
2008-04-17 20:34:58 +00:00
Randy Heit 87a480041c - Fixed: The FMOD::System object was never released, only closed, so
snd_reset would eventually run into the hard limit on the total number
  of FMOD::System objects that can be created concurrently (currently 15).
- Added proper error checks to the FMOD initialization process.


SVN r921 (trunk)
2008-04-16 20:56:46 +00:00
Randy Heit 42c80b3ee5 - Updated fmod_wrap.h for FMOD 4.14.
- Set note velocity back to using a linear sounding volume curve, although
  it's now used to scale channel volume and expression, so recompute_amp()
  is still only doing one volume curve lookup.
- Fixed: TimidityMIDIDevice caused a crash at the end of a non-looping song.


SVN r920 (trunk)
2008-04-16 20:02:16 +00:00
Christoph Oelckers d5738e3876 - Made translation support for multipatch textures operational.
SVN r919 (trunk)
2008-04-16 18:17:20 +00:00