Christoph Oelckers
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297cf52ac9
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- copied line portal code from portal branch and made some adjustments to make it compile. Portal rendering is not yet working.
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2016-02-06 05:17:47 +01:00 |
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Christoph Oelckers
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3c16a23865
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- when rendering mirrors, discard subsectors lying behind them.
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2016-01-27 12:02:43 +01:00 |
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Christoph Oelckers
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ef7bcb3a66
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- implement Eternity-Style flat and horizon portals. Not tested yet due to lack of material to work with.
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2016-01-11 15:07:58 +01:00 |
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Christoph Oelckers
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d868f60f6c
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- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
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2014-07-13 12:14:12 +02:00 |
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Christoph Oelckers
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c39318f406
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- use vertex buffer and reuse of data for stencil drawing. A stencil needs to be drawn multiple times with the same polygons so this is a good place to optimize.
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2014-05-31 09:32:17 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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