Magnus Norddahl
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4172d70d95
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Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!)
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2017-02-05 00:42:42 +01:00 |
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Magnus Norddahl
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627a388d57
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
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Magnus Norddahl
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4fadc4e9a3
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Fix typo
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2017-02-03 21:25:51 +01:00 |
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Magnus Norddahl
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da346427d3
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Change draw segment list to use TArray
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2017-02-03 21:11:55 +01:00 |
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Magnus Norddahl
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29dcea49d7
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Move RenderDrawSegment to its own file
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2017-01-26 08:13:39 +01:00 |
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Magnus Norddahl
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6899b351a2
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Create class for draw segment list
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2017-01-26 08:01:44 +01:00 |
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Magnus Norddahl
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2821c15795
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Rename drawseg_t to DrawSegment
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2017-01-26 07:03:27 +01:00 |
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Magnus Norddahl
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86d9594d6e
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Convert r_walldraw to a class
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2017-01-24 08:41:35 +01:00 |
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Magnus Norddahl
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74e1cea9c3
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Removed openings array
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2017-01-15 22:21:21 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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929e07697d
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Remove foggy global
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2017-01-12 20:13:21 +01:00 |
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Magnus Norddahl
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e7ab5dddb6
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Put add the copyright statement from the files the code originated from
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2017-01-03 07:17:54 +01:00 |
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Magnus Norddahl
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a9fbd421fb
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Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs
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2017-01-03 07:13:40 +01:00 |
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Magnus Norddahl
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81658d7c88
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Move line handling to more files
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2017-01-01 10:28:35 +01:00 |
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Magnus Norddahl
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ad15d56a81
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Move files into additional folders
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2016-12-31 12:45:07 +01:00 |
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