Christopher Bruns
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ac6e2f4979
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Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet...
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2015-12-31 11:57:21 -05:00 |
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Christopher Bruns
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95f4134630
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Refactor stereo3d classes to use TArray instead of std::vector.
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2015-12-31 09:36:37 -05:00 |
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Christopher Bruns
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5b7f9b04cd
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Add license headers to stereo3d source files.
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2015-12-31 09:06:44 -05:00 |
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Christopher Bruns
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655defed28
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Avoid compile errors on Linux. Fixes #107.
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2015-12-30 17:54:54 -05:00 |
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Christopher Bruns
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382d2cf74f
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Simplify ShiftedEyePose::GetProjection() maths.
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2015-10-31 08:02:41 -04:00 |
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Christopher Bruns
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789dca2ab3
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Refactor stereo 3d projection matrix calculations to use VSMatrix.
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2015-10-31 07:46:36 -04:00 |
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Christopher Bruns
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0874455faf
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Initial implementation of five 3D modes -- some bugs remain.
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2015-10-30 20:51:35 -04:00 |
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Christopher Bruns
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694dff67e4
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Copy stereo3d source files from my GLOOME fork.
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2015-10-26 09:08:18 -04:00 |
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