Magnus Norddahl
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63dc394913
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Present function for left, right and quad-buffered stereo3d
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2016-09-09 00:36:11 +02:00 |
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Christoph Oelckers
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ee9a40f5e9
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- replace FLOATTYPE with float in stereo3d code.
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2016-04-26 15:20:27 +02:00 |
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Christopher Bruns
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bde94879ad
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Restore stereoscopic geometry correctness, by inserting a minus sign where it always should have been, after finding that a compensating minus sign, where it probably should not have been anyway, was removed during the recent floating point refactoring.
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2016-04-09 21:46:14 -04:00 |
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Christoph Oelckers
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b54b34a512
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- adjustments for floating point changes.
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2016-03-21 02:57:02 +01:00 |
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Christopher Bruns
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5b7f9b04cd
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Add license headers to stereo3d source files.
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2015-12-31 09:06:44 -05:00 |
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Christopher Bruns
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382d2cf74f
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Simplify ShiftedEyePose::GetProjection() maths.
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2015-10-31 08:02:41 -04:00 |
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Christopher Bruns
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789dca2ab3
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Refactor stereo 3d projection matrix calculations to use VSMatrix.
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2015-10-31 07:46:36 -04:00 |
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Christopher Bruns
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0874455faf
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Initial implementation of five 3D modes -- some bugs remain.
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2015-10-30 20:51:35 -04:00 |
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Christopher Bruns
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694dff67e4
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Copy stereo3d source files from my GLOOME fork.
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2015-10-26 09:08:18 -04:00 |
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