Rachael Alexanderson
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61660bf147
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2017-05-28 10:50:06 -04:00 |
|
alexey.lysiuk
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f759e1155a
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Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
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2017-05-28 17:41:44 +03:00 |
|
Rachael Alexanderson
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65bb8a5185
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Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-28 07:13:27 -04:00 |
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Rachael Alexanderson
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619281de64
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Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd , reversing
changes made to 0fb1a0604c .
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2017-05-28 07:12:41 -04:00 |
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Christopher Bruns
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a49afd5bfc
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Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
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2017-05-28 06:20:32 -04:00 |
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Rachael Alexanderson
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a05c38fefd
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Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
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2017-05-28 01:33:59 -04:00 |
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Rachael Alexanderson
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0fb1a0604c
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Merge https://github.com/coelckers/gzdoom
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2017-05-27 21:52:43 -04:00 |
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Christopher Bruns
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c1bacdbf92
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Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
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2017-05-27 19:42:49 -04:00 |
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Rachael Alexanderson
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9435a09f1e
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- Added vid_glswfb to menu on Mac.
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2017-05-27 08:01:56 -04:00 |
|
Rachael Alexanderson
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d0c1dc9b02
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- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
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2017-05-27 06:53:36 -04:00 |
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Rachael Alexanderson
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a7cc6fb1ba
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- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
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2017-05-27 05:12:59 -04:00 |
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Rachael Alexanderson
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9ebf1ec9a2
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- Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
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2017-05-27 04:58:48 -04:00 |
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Rachael Alexanderson
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7600fdb200
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Merge https://github.com/coelckers/gzdoom
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2017-05-22 13:10:19 -04:00 |
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Christoph Oelckers
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42e62d9005
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- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
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2017-05-21 21:30:46 +02:00 |
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Rachael Alexanderson
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3955b7a4f8
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Merge https://github.com/coelckers/gzdoom
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2017-05-21 05:52:27 -04:00 |
|
Christoph Oelckers
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4388d97db6
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- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
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2017-05-20 20:56:43 +02:00 |
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Rachael Alexanderson
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2f743c3128
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Merge https://github.com/coelckers/gzdoom
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2017-05-19 04:10:25 -04:00 |
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svdijk
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8ece6dff6a
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Menu: Never treat keys with no "Char" as hotkeys.
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2017-05-18 21:29:08 +02:00 |
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svdijk
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4b8f4212ef
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Menu: Hotkeys should only select selectable items.
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2017-05-18 21:29:08 +02:00 |
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Rachael Alexanderson
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1472627f6a
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Merge https://github.com/coelckers/gzdoom
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2017-05-17 22:15:48 -04:00 |
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Major Cooke
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bb1e927c46
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Give the parameter a better name to associate by.
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2017-05-17 23:03:22 +02:00 |
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Major Cooke
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65f13b0927
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- Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
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2017-05-17 23:03:22 +02:00 |
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Rachael Alexanderson
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0f54d7f854
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Merge https://github.com/coelckers/gzdoom
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2017-05-17 08:53:34 -04:00 |
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svdijk
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ebf3a37394
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Menu: Fix mouse handling for the autoaim slider.
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2017-05-16 23:06:57 +02:00 |
|
Rachael Alexanderson
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625fc73f28
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- Missed a few CF_POWERBUDDHA references.
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2017-05-16 04:13:25 -04:00 |
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Rachael Alexanderson
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7ded20ca05
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Merge https://github.com/coelckers/gzdoom
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2017-05-15 03:27:58 -04:00 |
|
Major Cooke
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795f8f0578
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- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
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2017-05-14 17:22:46 +02:00 |
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Major Cooke
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49e4c8968f
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- Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check.
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2017-05-14 17:21:48 +02:00 |
|
Rachael Alexanderson
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d1c6d8543b
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Merge https://github.com/coelckers/gzdoom
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2017-05-13 04:17:54 -04:00 |
|
Christoph Oelckers
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fcafed4e27
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- reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic.
|
2017-05-13 09:44:33 +02:00 |
|
Rachael Alexanderson
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d907f18e4c
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Merge https://github.com/coelckers/gzdoom
|
2017-05-12 07:45:46 -04:00 |
|
Gaerzi
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5736345e54
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Load voices.wad in SVE
Also put SVE along with the other Strife IWADs so they'll be listed together.
|
2017-05-11 19:08:34 +02:00 |
|
Rachael Alexanderson
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029788976d
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- fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
|
2017-05-11 18:56:02 +02:00 |
|
Rachael Alexanderson
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9c97ab0b1e
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- fix tabs in compatibility.txt in the entry for doom2 map21
|
2017-05-11 18:56:02 +02:00 |
|
Christoph Oelckers
|
71b6d0113e
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- added a compatibility fix for some broken sectors in Doom2's MAP21.
|
2017-05-11 11:20:28 +02:00 |
|
Christoph Oelckers
|
b02ebd98ab
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- add a missing texture to Doom2's MAP27.
|
2017-05-11 10:03:07 +02:00 |
|
Rachael Alexanderson
|
ac244b3229
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Merge https://github.com/coelckers/gzdoom
|
2017-05-10 05:15:49 -04:00 |
|
alexey.lysiuk
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60fe34349e
|
Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
|
2017-05-08 16:54:22 +03:00 |
|
Rachael Alexanderson
|
0941cda7cc
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-07 05:07:22 -04:00 |
|
Christoph Oelckers
|
2edae42822
|
- fixed display of WIPAR lump on Doom intermission screen.
|
2017-05-07 10:29:58 +02:00 |
|
alexey.lysiuk
|
78b724e280
|
Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
|
2017-05-07 10:10:26 +03:00 |
|
Rachael Alexanderson
|
1cb8d80b25
|
- Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663
|
2017-05-06 17:25:43 -04:00 |
|
alexey.lysiuk
|
454f553ea4
|
Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
# Conflicts:
# wadsrc/static/compatibility.txt
|
2017-05-06 19:43:35 +02:00 |
|
alexey.lysiuk
|
85bb5192b3
|
Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
|
2017-05-06 19:43:35 +02:00 |
|
Chris Robinson
|
996ce4497d
|
Add a resampler option for the OpenAL backend
|
2017-05-06 18:07:31 +02:00 |
|
Christoph Oelckers
|
ce0547aacb
|
- fixed: The player speed factor was only retrieved from the topmost item in the inventory.
|
2017-05-06 10:58:16 +02:00 |
|
Rachael Alexanderson
|
678949ccd4
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-06 00:52:02 -04:00 |
|
Christoph Oelckers
|
bb12dabe2b
|
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
|
2017-05-05 19:32:37 +02:00 |
|
Rachael Alexanderson
|
fa3846ccc6
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-05 00:36:22 -04:00 |
|
Christoph Oelckers
|
7308979c44
|
- fixed bad state label in A_SerpentHeadCheck.
|
2017-05-04 22:53:14 +02:00 |
|