Christoph Oelckers
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365c192a1d
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- added portal support for dynamic lights.
This requires fixed offsets so it only works with linked portals.
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2016-03-08 21:22:12 +01:00 |
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Christoph Oelckers
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d797415745
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- fixed: dynamic lights did not relink themselves when their position changed.
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2016-02-02 11:58:00 +01:00 |
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Christoph Oelckers
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b8bcbe819b
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- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
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2014-07-15 20:49:21 +02:00 |
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Christoph Oelckers
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c47c7421a3
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- route all glColor calls through render state.
- add sector links to dynamic lights.
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2014-05-11 22:57:42 +02:00 |
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Christoph Oelckers
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52056a05bd
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- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
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2014-05-11 16:49:17 +02:00 |
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Christoph Oelckers
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228c6f976f
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- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
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2013-11-30 12:53:34 +01:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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