Commit graph

14 commits

Author SHA1 Message Date
Randy Heit
a4dc93fb91 - Removed the 8-character limit on endpic names from the parser. (Though it
might still be present in the texture manager; I don't remember.)
- Fixed: EndSequence needs a proper constructor.
- Some more GCC warning removals.



SVN r1021 (trunk)
2008-06-05 04:30:18 +00:00
Randy Heit
95180e18e6 - Modified FLAC/share/alloc.h to define SIZE_T_MAX if it isn't defined
already. For some reason, a stock install of MinGW doesn't define it, but
  if you compile your own GCC, it installs headers that do.
- Changed the way that the makefiles detect MSYS to a method that should
  be more foolproof, thanks to changes in MSYS.

SVN r737 (trunk)
2008-02-10 01:21:45 +00:00
Christoph Oelckers
a37c437588 - added a mastervolume CVAR for Timidity because for me its output is considerably louder than everything else.
- reverted removal of AddPatch call in crosshair initialization.
- Modified makewad.c so that it doesn't write file names with '[]^' to the dependency file. Apparenly make
  can't handle these names and an incomplete list is still better than something that doesn't work at all.


SVN r719 (trunk)
2008-01-27 16:56:25 +00:00
Randy Heit
55e299e4b3 Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS.
SVN r286 (trunk)
2006-08-11 03:07:32 +00:00
Randy Heit
67da924a02 - Changed makewad's zip routines so that it simply stores files that cannot be
compressed smaller instead of using deflate anyway. Saves 133 bytes currently.


SVN r147 (trunk)
2006-05-27 02:17:30 +00:00
Randy Heit
cb18719d05 - Fixed: The new sound pausing on menu open interrupted Strife conversations.
- Did some very preliminary support for x64 compiling.
- Now I see why makewad is using the __fastcall calling convention by default:
  Because the release zlib is built with it as well.
- Fixed: Conversion from 'const char *' to 'char *' in DEM_SAVEGAME case in
  Net_DoCommand().
- Updated the project files for Visual C++ 2005.


SVN r138 (trunk)
2006-05-23 04:25:49 +00:00
Randy Heit
df799ade24 - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
- Changed f_finale.cpp/atkstates[] into a static variable, since its
  anonymous type prevents it from being accessed from other files anyway.
- Fixed: The behavior of the eventtail advancement in d_net.cpp/CheckAbort()
  was compiler-dependant.
- Fixed warnings GCC 4 threw up while compiling re2c and lemon.
- Removed __cdecl from makewad.c again. This is already defined as a builtin
  for MinGW, and redefining it produces a warning. (Why is main explicitly
  declared __cdecl anyway?)
- Fixed building ccdv-win32 with GCC 4. GCC 4 creates a memcpy call, which
  won't work because it doesn't get linked with the standard C library.


SVN r135 (trunk)
2006-05-22 01:34:07 +00:00
Christoph Oelckers
f8bdceab38 - Fixed: The automap code had the check for rotation reversed.
- Changed type PClass::FreeIndices to TArray<unsigned int> because that's
  the type of the indices.
- Fixed: makewad.c needs __cdecl for non-Windows builds.
- Fixed: FinishThingdef didn't check whether the WeaponClass pointer in
  AWeaponPiece was a valid name.



SVN r133 (trunk)
2006-05-20 09:16:08 +00:00
Randy Heit
6cd1e2ce6a - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
memcpy to copy the player structures.
- Fixed compilation with MinGW again and removed most of the new warnings.

And following is the log that I forgot to paste in for the previous commit:

- Changed the memory management for FString. Instead of using a garbage
  collected heap, it now uses normal heap calls and reference counting to
  implement lazy copying. You may now use bitwise operators to move
  (but not copy!) FStrings around in memory. This means that the
  CopyForTArray template function is gone, since TArrays can now freely
  move their contents around without bothering with their specifics.
  
  There is one important caveat, however. It is not acceptable to blindly 0
  an FString's contents. This necessitated the creation of a proper
  constructor for player_s so that it can be reset without using memset. I
  did a quick scan of all memsets in the source and didn't see anything else
  with a similar problem, but it's possible I missed something.
- Fixed: Build tiles were never deallocated.
- Fixed: Using Build's palette.dat only got half the palette right.


SVN r117 (trunk)
2006-05-16 04:19:20 +00:00
Christoph Oelckers
29cd024aba SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
Christoph Oelckers
283dca5750 Made makewad.c compilable as C.
SVN r61 (trunk)
2006-04-21 20:32:24 +00:00
Randy Heit
2bfc183154 SVN r47 (trunk) 2006-04-16 03:31:40 +00:00
Christoph Oelckers
8a7ba616f4 SVN r46 (trunk) 2006-04-15 15:00:29 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00