Commit graph

15 commits

Author SHA1 Message Date
Magnus Norddahl
a03b2ff48b Change render buffers from RGBA16F to RGBA16 2016-08-15 23:51:49 +02:00
Magnus Norddahl
fd4422eb62 Restore bound texture when FGLRenderBuffers::Setup finishes 2016-08-14 09:05:53 +02:00
Magnus Norddahl
94b72d25e9 First render may not have known scene dimensions 2016-08-14 09:05:52 +02:00
Magnus Norddahl
af62352860 Fix uninitialized data in render buffers at creation 2016-08-14 09:05:52 +02:00
Magnus Norddahl
210fce1193 Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
Magnus Norddahl
d4615861ae Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
Magnus Norddahl
976a78429e Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
Magnus Norddahl
6b9529d70f Added lens distortion shader 2016-08-02 17:32:21 +02:00
Magnus Norddahl
b789aaa0eb Fix binding error that Nvidia didn't complain about but Intel on Mac does 2016-07-31 03:16:48 +02:00
Magnus Norddahl
cfc20d1198 Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
Magnus Norddahl
5849c83028 Added bloom and tonemap to menus
Added gl_renderbuffers CVAR that disables render buffers
Added patch shader support to FShaderProgram
Added OpenGL 2 fallback support to render buffers
2016-07-29 21:31:20 +02:00
Magnus Norddahl
0efee85bd8 Added tonemapping and sector based exposure control 2016-07-29 00:36:43 +02:00
Magnus Norddahl
69f52cc898 Added bloom shaders 2016-07-27 21:50:30 +02:00
Magnus Norddahl
e82c38e4f9 Update copyright and typo fix 2016-07-27 11:15:20 +02:00
Magnus Norddahl
aeb7df09de Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00