Christoph Oelckers
3d61d2c1f4
- reviewd script code for spawn calls that did not check their results.
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Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
Christoph Oelckers
55b549c0c6
- converted the rest of a_strifestuff.cpp.
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- changed some very old A_Explode calls which passed all values as integer literals.
2016-11-29 00:16:30 +01:00
Christoph Oelckers
bf1c2a7e51
- scriptified the Inquisitor.
2016-11-28 18:49:25 +01:00
Christoph Oelckers
53318f4bde
- scriptified Reaver and Templar.
2016-11-28 15:51:07 +01:00
Christoph Oelckers
371712c53a
- turned everything I could into non-action functions.
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- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
5643831ccc
- converted all Strife actors.
2016-10-18 23:05:58 +02:00