Christoph Oelckers
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09ba62fbef
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- put all the common part of buffer based drawing into a separate method of the vertex buffer.
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2014-05-20 22:37:38 +02:00 |
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Christoph Oelckers
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23fbd69963
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- 4 more places where immediate mode drawing has been substituted with a buffer-based alternative.
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2014-05-20 22:20:15 +02:00 |
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Christoph Oelckers
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98cc7eeb99
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pass softlightlevel through render state.
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2014-05-12 00:13:19 +02:00 |
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Christoph Oelckers
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c47c7421a3
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- route all glColor calls through render state.
- add sector links to dynamic lights.
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2014-05-11 22:57:42 +02:00 |
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Christoph Oelckers
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978ace241c
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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2014-05-11 21:47:54 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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