Christoph Oelckers
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d523da1313
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- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
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2020-04-11 14:00:15 +02:00 |
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Christoph Oelckers
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76352dd9b3
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- moved the last remaining utilities.
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2020-04-11 14:00:14 +02:00 |
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Christoph Oelckers
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5a1c4693de
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- moved SFMT to 'common'.
Now it is third party code with no hooks into higher level dependencies.
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2020-04-11 14:00:14 +02:00 |
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Christoph Oelckers
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9ef6b15bfa
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
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Christoph Oelckers
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fb1a7679ec
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
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2020-04-11 14:00:13 +02:00 |
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Christoph Oelckers
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6996d54a23
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- moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
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2020-04-11 14:00:12 +02:00 |
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Christoph Oelckers
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e230420f88
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- moved all character set utilities to utf8.cpp.
- moved matrix class to 'common'.
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2020-04-11 14:00:12 +02:00 |
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Christoph Oelckers
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669e8fbe48
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- started some reorganization of low level utility code by moving all third party dependencies to a separate place.
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2020-04-11 14:00:12 +02:00 |
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