- Fixed: The smoothlighting code in side_t::GetLightLevel relied on
the global 'linedef' variable for automatic fake contrast although
this issue had already been fixed for the original code here.
- Replaced static string buffers with FString in FONTDEFS parser.
SVN r1194 (trunk)
disabled for them
- Fixed: Chex Quest doesn't have a HELP2 screen so it must not be used
in the gameinfo.
- Fixed: Default blood color is no longer red so P_DrawSplash2 must
get it from the gameinfo instead.
- Added new French language texts by DoomKn1ght_.
SVN r1186 (trunk)
can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a
Dehacked patch that does most of the work. The rest includes a new
MAPINFO and removal of the drop items from the monsters being used.
SVN r1185 (trunk)
the rest of the game.
- Fixed: The specialaction list was not copied properly when transferred
from the defaultinfo.
- Fixed: The defaultinfo for MAPINFO wasn't cleared fully after MAPINFO
parsing was completed.
- Made Doom-format linedef translators a map property so that it's easier
to define replacements or extensions.
SVN r843 (trunk)
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its
ice death sequence set.
- fixed: Ammo upon game start does not get multiplied when on easy skill.
Implementing this as an inventory flag IF_IGNORESKILL also allows to create
ammo/weapon/backpack types that don't multiply the ammo given when on this
skill.
- moved Doom exit sounds into SNDINFO as $random definitions.
- Fixed: Dying Lost Souls could be reset to their see state if they slammed into
something.
SVN r540 (trunk)