Christoph Oelckers
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60aebff4a1
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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Christoph Oelckers
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836970f012
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
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Magnus Norddahl
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00e72028ef
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
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Magnus Norddahl
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f7b6b1433c
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
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Magnus Norddahl
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25645d901e
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Add Palette LUT tonemap mode
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2016-08-23 09:18:18 +02:00 |
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Magnus Norddahl
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346badf25f
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
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