Magnus Norddahl
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5fdbbc4f9e
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Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
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2017-03-12 18:54:39 +01:00 |
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Magnus Norddahl
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0c9014b984
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- move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
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2017-03-11 23:28:07 +01:00 |
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Rachael Alexanderson
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28abc96aef
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- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
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2017-03-06 16:14:54 -05:00 |
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Magnus Norddahl
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892350ac2e
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Add functions to CameraLight
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2017-02-03 09:00:46 +01:00 |
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Magnus Norddahl
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93166fa150
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Remove r_swtruecolor variable as it is redundant
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2017-02-01 21:42:08 +01:00 |
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Magnus Norddahl
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e78e76a593
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Move r_viewport variables into a class
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2017-02-01 16:02:21 +01:00 |
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Magnus Norddahl
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ed05a2edd3
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Create CameraLight class
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2017-01-26 10:22:54 +01:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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e1506df8a6
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Change globvis to be picked up from the r_light values in softpoly
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2017-01-13 15:22:22 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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