Commit graph

18 commits

Author SHA1 Message Date
Christoph Oelckers
4120e72dbd - explicitly mark all unresolved textures as invalid. 2019-03-18 11:45:00 +01:00
Christoph Oelckers
ba13a540e4 - changed default graphics substitution rules to be more localization friendly.
The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Christoph Oelckers
dbd6c2eabf - removed the automatic system language detection for Windows.
Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
Christoph Oelckers
b7d09c95dd - cleanup of savegame picture code.
* re-added screen blends for images from the hardware renderer.
* moved all postprocessing of the image out of the renderers.
* cleaned out a large piece of cruft for handling the palette in the frame buffer class. This was all a remnant of the old paletted backend that no longer exists. Nowadays the screen blend is just a postprocessing effect drawn over the 3D screen, there is no need to maintain any of it as global state anymore.
* since the engine doesn't produce paletted screenshots anymore there is no need to have handling for it in the generation code. This depended on otherwise obsolete information so it got removed along with that information.
2019-03-09 14:48:14 +01:00
Christoph Oelckers
6129f9a9cc - fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
2019-02-24 10:05:01 +01:00
Christoph Oelckers
2874a36fbe - added the final missing piece of localization support, i.e. forcing text based menus.
Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00
Christoph Oelckers
2907ba69a0 - implemented OkForLocalization 2019-02-21 00:56:03 +01:00
Christoph Oelckers
48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Christoph Oelckers
15eb57e00d - finalized graphics substitution feature. 2019-02-20 19:40:17 +01:00
Christoph Oelckers
64dc582fbe - reworked texture lookup for localized textures 2019-02-20 00:52:31 +01:00
Christoph Oelckers
4eb8b53d95 - enforce that localized graphics need to be the same size as the one they replace.
This is one of those things where the work needed to make it robust stands in no relation to the gain.
This simply isn't worth the hassle of going through the entire code and fixing every single use of the 2D texture drawing functions.

Unfortunately this means that the graphics items for the menu cannot be replaced this way because their size will most likely differ, but considering that the only candidates for this are the contents of Doom's main menu, the episode menu, the skill menu and the single player summary screen, it's simply not worth it.

In all these cases the IWAD contents can just as easily be replaced with text and user mods which want to offer localized menus will have to work within the confines of the system, e.g. making sure that all menu items are designed to have proper size for substitution to work or by requesting text based menus, which will be added as a modding feature later.
2019-02-20 00:42:02 +01:00
Christoph Oelckers
5f25fbb2e3 - added support for localized texture replacements
This reads the textures and builds the data tables, but doesn´t use the textures yet.
A bit more work is needed first.
2019-02-20 00:22:00 +01:00
Christoph Oelckers
5e7fb16d05 - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
Christoph Oelckers
b98c3b766c - added a function that creates a texture for a text in a given font.
Not tested yet, this is for synthesizing localized variant of Doom's textures with text content.
2019-02-18 20:53:56 +01:00
Christoph Oelckers
9102fb86a5 - moved FSpecialFont to its own file. 2019-02-17 12:53:12 +01:00
Christoph Oelckers
ef050d700c - Fixed loading of folder based fonts and added a config lump per font.
This is done by putting a font.inf file into the folder.
Current options are "Kerning", "Scale", "FontHeight" and "SpaceWidth"
2019-02-13 00:02:39 +01:00
Christoph Oelckers
53162a8a5c Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/am_map.cpp
2019-02-03 09:20:13 +01:00
Christoph Oelckers
db77ed79cd - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00