Randy Heit
a8de4fc2da
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
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everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.
SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00
Christoph Oelckers
db5723997c
- Cleaned up some include dependencies.
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SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Randy Heit
9f21b22cc5
- Fixed spurious warnings on 32-bit VC++ debug builds.
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- Made the subsong (order) number a proper parameter to MusInfo::Play()
instead of requiring a separate SetPosition() call to do it.
SVN r1104 (trunk)
2008-08-03 03:54:48 +00:00
Randy Heit
601a6ad04c
- Adjusted the noise debug table so that fractional volume levels do not
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run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
it's only a pre-evicted channel.
SVN r1058 (trunk)
2008-07-01 01:28:22 +00:00
Randy Heit
db0b93d40f
Forgot to add music_dumb.cpp for previous commit.
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SVN r996 (trunk)
2008-05-30 00:31:13 +00:00