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Commit graph

15 commits

Author SHA1 Message Date
Magnus Norddahl
b2ad26d2d5 Sealing off portal entrances for the transparency pass 2016-11-25 07:44:51 +01:00
Magnus Norddahl
1def7b3eae More portal handling stuff 2016-11-25 01:08:25 +01:00
Magnus Norddahl
558a4bcdca Partial sky portal support 2016-11-24 23:08:36 +01:00
Magnus Norddahl
cff72fb072 Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes 2016-11-24 08:23:50 +01:00
Magnus Norddahl
47aaf781c6 Split RenderPolyScene into two to allow rendering from multiple viewpoints 2016-11-24 05:51:37 +01:00
Magnus Norddahl
6761e8639a Add palette support 2016-11-20 04:06:21 +01:00
Magnus Norddahl
7ac0cace7d Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
Magnus Norddahl
272fe7f754 Added blending modes to triangle codegen 2016-11-19 02:53:32 +01:00
Magnus Norddahl
dbb6c7ca27 Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that! 2016-11-18 01:58:39 +01:00
Magnus Norddahl
f457f0340c Add 3D floor planes 2016-11-16 11:18:40 +01:00
Magnus Norddahl
a092a03c6d Some basic fixed light support 2016-11-15 23:30:42 +01:00
Magnus Norddahl
1b3d50951a Fix sky floodfill bug 2016-11-15 22:48:44 +01:00
Magnus Norddahl
ee15856786 Deep water support 2016-11-15 15:15:26 +01:00
Magnus Norddahl
e5f8af2216 Fix sky flood fill for E1M8 and Map11 2016-11-14 23:22:38 +01:00
Magnus Norddahl
3673338644 Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00