Christoph Oelckers
|
be5d25a7b1
|
- moved all shareable script sources to their own folder in gzdoom.pk3.
|
2020-10-31 12:24:13 +01:00 |
|
nashmuhandes
|
6e692e5571
|
Allow retrieval of the custom Crush state in WorldThingGround
|
2020-10-25 20:10:52 +01:00 |
|
nashmuhandes
|
7285c5aca8
|
Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed.
|
2020-10-25 20:10:52 +01:00 |
|
Sterling Parker
|
d2a9de0012
|
Add PlayerSpawned() event (#1118)
* Add PlayerSpawned() event
* add playerspawned to DStaticEventHandler
* Define PlyerSpawned() correctly
|
2020-08-25 11:54:20 -04:00 |
|
Major Cooke
|
b66b4ae0ec
|
'Fixed' spacing.
|
2019-07-03 18:01:45 +02:00 |
|
Major Cooke
|
7b698b4a0e
|
Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
|
2019-07-03 18:01:45 +02:00 |
|
Christoph Oelckers
|
b542d1371d
|
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
|
2019-02-23 12:08:27 +01:00 |
|