Commit graph

6825 commits

Author SHA1 Message Date
Christoph Oelckers
27ac207f4c - added oortal handlong to P_RecursiveSound. 2016-02-28 18:03:42 +01:00
Christoph Oelckers
4bb0ca5889 - consolidated some nearly identical code repetitions in Hexen's attack functions. 2016-02-28 16:06:48 +01:00
Christoph Oelckers
c390b98966 - fixed: Not all paths in A_CStaffCheck did proper checks on the player's health. 2016-02-28 15:14:05 +01:00
Christoph Oelckers
94f37bde30 - Forgot changing two comparisons when cleaning up the if statement in FindRefPoint. 2016-02-28 14:03:57 +01:00
Christoph Oelckers
e9fa53c54d - fixed dropoff calculation over portals.
It can easily happen that the lower sector has no lines below the checked area, in which case it would not set the dropoffz correctly. To prevent this, P_LineOpening must, when it checks the opening over a sector portal, actually calculate the dropoff to the lower portal itself by calling sector_t::NextLowestPointAt. It also means that FindRefPoint must calculate a proper reference point when one side of the line to be checked is part of a floor portal.
2016-02-28 13:59:15 +01:00
Christoph Oelckers
b0f1e9b8f3 - fixed typo in portal blockmap code. 2016-02-28 12:16:58 +01:00
Christoph Oelckers
9e3bde0913 - fixed: invisible line within a portal could affect floor height checks in P_CheckPosition. 2016-02-28 12:14:37 +01:00
Christoph Oelckers
3272f180cb - added missing damagemod sector property to extradata parser. 2016-02-28 09:32:10 +01:00
Edoardo Prezioso
cd85f6768c - Improve Mac GCC errors fix to work only for GCC.
This fixes Clang complaining about unknown command option '-Wno-unused-but-set-variable' when compiling dumb.
Also I got no new warnings on Clang by excluding '-Wno-unused-result'.
2016-02-27 23:49:02 +01:00
Christoph Oelckers
a9ca53bc00 - added a check for the destination of a portal to P_CheckPosition. This needs to run a separate BlockLinesIterator that only sets selected fields. 2016-02-27 23:35:13 +01:00
Christoph Oelckers
047070d180 - made arbitrary portals passable.
This includes:

* allow one sided portal linedefs to be crossable when part of a polyobject. Due to the limitations, two-sided linedefs won't work here. For general use this is still not allowed because making them passable would require some crippling fudging.
* delay portal finalization until after polyobjects have been spawned.
* the camera interpolation also needs to handle angle differences.

The code is still not 100% complete - the most important thing that is still missing is proper handling of P_CheckPosition through arbitrary portals.
2016-02-27 18:07:39 +01:00
alexey.lysiuk
fcb38a9419 Made index of VM intrinsic functions unsigned
No more 'comparison of integers of different signs: int and unsigned long' warning
2016-02-27 15:14:13 +02:00
alexey.lysiuk
d49f4a5d84 Removed redundant comparison
No more 'comparison of unsigned expression >= 0 is always true' warning
2016-02-27 15:05:01 +02:00
alexey.lysiuk
3c044ebd5e Removed usage of register keyword
No more 'register storage class specifier is deprecated' warnings
2016-02-27 15:03:44 +02:00
alexey.lysiuk
9e016bbfc3 Removed useless operations from OS X system code
No more 'expression result unused' warnings
2016-02-27 12:48:26 +02:00
alexey.lysiuk
202aea61e5 Fixed incorrect comparison in OS X console window
No more 'comparison between pointer and integer' error
2016-02-27 12:48:12 +02:00
Braden Obrzut
6baa1b0674 - Compile with -std=c++14 or -std=c++11 on GCC/Clang.
- Fixed initialization crossing goto.
2016-02-27 02:20:34 -05:00
Christoph Oelckers
8d58d63b60 - implemented line portal transition. Not yet tested for arbitrary portals but for static ones it is working - including camera interpolation. 2016-02-27 01:23:43 +01:00
Christoph Oelckers
451cac457b - added NULL pointer check in AActor::ClearInterpolation. 2016-02-26 18:05:58 +01:00
Christoph Oelckers
7da8112f12 - now that C++11 is allowed, these annoying 'narrowing conversion' warnings can finally be fixed... 2016-02-26 18:03:45 +01:00
Christoph Oelckers
f7a3314a0a - added an iterator to TArray so that it can be used with range-bases 'for' statements. 2016-02-26 16:20:27 +01:00
Christoph Oelckers
60c2a55ec4 - added P_GetOffsetPosition calls to all needed functions. 2016-02-26 11:52:53 +01:00
Christoph Oelckers
d46e109a5b - prevent Visual C++ from making stupid code. 2016-02-26 11:52:52 +01:00
Christoph Oelckers
eafd2519b4 - fixed a few incorrect uses of AngleTo function.
- added portal offsetting to all AproxDistance, AngleTo and Vec*To members of AActor.
- optimized displacement retrieval so that the most common case with no offset retrieves a constant null-vector which can be optimized away fully by the compiler.
- early out in P_GetOffsetPosition if there's no portal lines nearby, so that the common case can skip the traverser completely even on maps with line portals.
2016-02-26 11:52:50 +01:00
Randy Heit
fd78686679 Add clamp() to DECORATE 2016-02-25 14:31:37 -06:00
Randy Heit
7f57f68ce1 Added GetSpawnHealth() and GetGibHealth() for DECORATE 2016-02-25 10:08:08 -06:00
Randy Heit
a862f728b6 Add remaining VM-supported floating point operations to DECORATE
- These are:
  * exp
  * log
  * log10
  * ceil
  * floor
  * acos
  * asin
  * atan
  * tan
  * cosh
  * sinh
  * tanh
2016-02-25 09:41:49 -06:00
Randy Heit
8ee820042f Tablified the DECORATE floating point operations (sqrt,cos,sin) 2016-02-25 09:23:46 -06:00
Christoph Oelckers
d8d3889452 - removed PortalGroup == 0 check. This would only be valid if there's only linked portals in the map. 2016-02-25 13:36:27 +01:00
Christoph Oelckers
c7bce8b346 - added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
- made some minor changes to FPathTraverse so that the Add*Intercepts methods can be virtually overridden.
- removed the PortalTracer class because in its existing form it was too costly. Replaced with a P_GetOffsetPosition function that does the minimum required work to get to the translated destination and that's better suited for being called from the Vec*Offset methods. Other use cases will require some changes to FPathTraverse anyway, or some wrapping class like the FMultiBlock iterators.
2016-02-25 13:00:23 +01:00
Christoph Oelckers
a9db998700 - did some refactoring on FPathTraverse to allow inheriting from that class with different collection functions.
This will be needed to implement an efficient portal checker that doesn't run through the entire blockmap to find the portals.
2016-02-25 09:54:09 +01:00
Christoph Oelckers
0f871a1d21 - fixed some language issues with the menu. 2016-02-25 09:27:30 +01:00
Christoph Oelckers
208ad14bad - this wasn't saved when I committed the interpolation stuff. 2016-02-25 01:24:09 +01:00
Christoph Oelckers
5b99691fd4 - updated xlat/eternity.txt 2016-02-25 01:09:01 +01:00
Christoph Oelckers
e11da06e69 - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
Christoph Oelckers
58d3b04590 - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
- renamed sector_t::soundorg in centerspot, changed the type to a fixedvec2 and removed the CenterSpot #define.

Since this thing was used in lots of places that have nothing to do with sound the name made no sense. Having it as a fixed_t array also made it clumsy to use and the CenterSpot #define used a potentially dangerous type cast.
2016-02-24 14:49:59 +01:00
Blue-Shadow
81cca69303 Fixed "Detailed save messages" option's value
The value for that option was displayed as "Unknown", instead of "On" or
"Off".
2016-02-24 14:52:29 +03:00
Christoph Oelckers
8e2a629e5a - missed a semicolon, 2016-02-24 11:19:58 +01:00
Christoph Oelckers
21c55a090a - fixed: "take armor" cheat should only deplete the armor, not destroy it.
- fixed: Hexen armor cannot be depleted by the common function, it needs an override to achieve that.
2016-02-24 10:50:42 +01:00
alexey.lysiuk
8ba6f6ced5 Fixed crash when spawning decal without texture
See http://forum.zdoom.org/viewtopic.php?t=50977
2016-02-24 10:37:14 +01:00
Christoph Oelckers
51da78ba29 - added a compatibility option to allow multiple exits to be triggered.
This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
Christoph Oelckers
b01e0fa06e - removed debug output from portal transition code.
- handle the case where a portal transition crosses more than a single boundary in one move.
2016-02-24 10:08:23 +01:00
Randy Heit
326907f6ab Cleanup parsing of DECORATE intrinsics
- Split specific parsing for each intrinsic out of ParseExpression0 and
  into their own functions.
- Instead of reserving keywords for intrinsics, identify them by name
  within TK_Identifier's handling.
2016-02-23 19:39:29 -06:00
Christoph Oelckers
01bdd8a7da - actor transition through a sector portal is working. 2016-02-24 01:16:07 +01:00
Christoph Oelckers
58839200e5 - fixed some line clipping issues with portals
* Blocking lines above or below the current sector should only block if they actually intersect with the currently checking actor.
 * Sectors above a ceiling portal should not change current floor information and vice versa.
2016-02-24 01:16:06 +01:00
Randy Heit
1f09341d2b Let min/max pre-solve for 2+ constants, even if there are non-constants 2016-02-23 16:37:52 -06:00
Randy Heit
1ffb7ad109 Add min and max to DECORATE 2016-02-23 16:26:00 -06:00
Randy Heit
a8e985f4f6 Don't use fast math for gdtoa
- gdtoa is for converting floating point numbers to and from string
  representations. I'd consider accuracy more important than speed here.
2016-02-22 18:14:24 -06:00
DaMan
78552cc676 Disable UAC virtualization 2016-02-22 17:56:18 -06:00
MajorCooke
c3ffeb1e9d A_RadiusGive Missile check fix
- Don't use isMissile(). Check directly for the flag at the moment of calling and not the default. Otherwise, things changing themselves will still be ineligible for non-missile checks.
2016-02-22 11:30:44 -06:00