Rachael Alexanderson
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2f9453bc86
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- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
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2017-01-28 09:53:24 -05:00 |
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Magnus Norddahl
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ed05a2edd3
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Create CameraLight class
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2017-01-26 10:22:54 +01:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Magnus Norddahl
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2848ca53dc
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_things.cpp
# src/r_things.h
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2017-01-16 23:05:34 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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f9175561bb
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Change RenderTarget global to be an internal swrenderer variable
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2017-01-15 03:19:03 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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dce3a1c81c
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Move remaining parts of r_things into r_visiblesprite
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2017-01-11 15:41:42 +01:00 |
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Magnus Norddahl
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3b5dc96f4a
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Move player sprite scale to r_playersprite and make it private
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2017-01-09 14:28:31 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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