Skepticist
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3377486b8e
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Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
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2020-04-27 20:30:37 +02:00 |
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PaulyB
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573b2958c6
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
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alexey.lysiuk
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62d4bbbe65
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- restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
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2020-04-21 10:07:24 +03:00 |
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Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Major Cooke
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a56177f178
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Begin TICRATE conversion.
- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
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2020-04-12 22:43:33 +02:00 |
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Christoph Oelckers
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3454314bb1
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- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
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2020-04-11 20:20:55 +02:00 |
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Christoph Oelckers
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32300f7d26
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- use translation slot 0 for reserved content, like font translations.
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2020-04-11 20:20:39 +02:00 |
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Christoph Oelckers
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80c6d5b276
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- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
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2020-04-11 14:00:19 +02:00 |
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Christoph Oelckers
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30577e8a50
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- Text update.
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2020-04-11 14:00:07 +02:00 |
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Blue
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52f1c8a0d1
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Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
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2020-04-08 18:51:38 +02:00 |
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Lucy Phipps
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2c1a42ae55
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remove gl_texture_usehires since it's unused now
GLTEXMNU_ENABLEHIRES in language.csv is unused too
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2020-04-05 13:22:32 +01:00 |
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Erick Tenorio
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b2a17dfdc2
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- REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
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2020-04-02 05:35:51 -04:00 |
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nashmuhandes
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cb6514cc05
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Added Actor.CopyBloodColor to copy another existing actor's blood color.
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2020-03-23 21:04:59 +01:00 |
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Christoph Oelckers
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828cba13a1
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- changed translation management so that the fonts also use translation IDs.
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2020-03-16 17:23:30 +01:00 |
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Christoph Oelckers
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a50a5101bc
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- fixed another typo.
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2020-03-15 15:56:35 +01:00 |
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Christoph Oelckers
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0c04cddd28
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- allow specifying full palettes in translation definitions.
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2020-03-15 10:22:42 +01:00 |
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nashmuhandes
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7a141f3aa3
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Add help messages for most of the deprecated stuff in ZScript.
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2020-03-14 12:56:03 +02:00 |
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alexey.lysiuk
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f46e80e2b4
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- fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795
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2020-03-14 12:51:06 +02:00 |
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Christoph Oelckers
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4201c4fbb5
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- fixed A_FireCGun.
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2020-03-11 19:47:23 +01:00 |
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Christoph Oelckers
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a638cfbd6e
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- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
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2020-03-11 00:56:29 +01:00 |
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Alexander Kromm
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3607ffaf66
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fix Dictionary and DictionaryIterator memory leaks
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2020-03-08 18:46:37 +01:00 |
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Major Cooke
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70f9b649aa
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Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
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2020-03-08 15:29:09 +01:00 |
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Major Cooke
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33b343ef31
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Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
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2020-03-08 15:29:09 +01:00 |
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Rachael Alexanderson
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178cf40428
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- fix debug assertion, cleanup vestigial A_PlaySound addition
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2020-03-03 22:50:01 -05:00 |
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Rachael Alexanderson
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3d3a29979b
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- remove addition from deprecated A_PlaySound
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2020-03-02 22:15:37 +01:00 |
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Rachael Alexanderson
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1b80b7bf2f
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- ported over Nash's startTime for A_StartSound
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2020-03-02 22:15:37 +01:00 |
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Major Cooke
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4cf7c6351d
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Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
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2020-03-01 19:42:21 +01:00 |
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Major Cooke
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55284d46bf
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Added A_StopAllSounds.
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2020-02-29 19:19:51 +01:00 |
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Christoph Oelckers
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9f83195460
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- added Romanian to the language selection menu.
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2020-02-20 19:02:59 +01:00 |
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Christoph Oelckers
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653336de24
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- fix character substitution for mixed case fonts and text update.
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2020-02-16 13:51:31 +01:00 |
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Christoph Oelckers
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94bc68c514
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- Greek characters for old console font.
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2020-02-16 09:37:58 +01:00 |
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Chronos Ouroboros
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bb42d58427
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Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043 .
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2020-02-10 15:38:12 -03:00 |
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Major Cooke
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e781cb4043
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Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items.
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2020-02-09 19:07:52 +01:00 |
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Major Cooke
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39a9a48ad6
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-09 19:07:52 +01:00 |
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Chronos Ouroboros
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b453c87b72
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Merge pull request #683 from ZippeyKeys12/clearscopeindex
Clearscope Index()
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2020-02-08 03:07:06 -03:00 |
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alexey.lysiuk
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081cf814b0
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- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
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2020-01-24 11:57:01 +02:00 |
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Christoph Oelckers
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142e3c7df7
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- text update.
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2020-01-23 18:35:27 +01:00 |
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Rachael Alexanderson
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e8c69d2757
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- add support for xbox 360 versions of Doom/Doom2
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2020-01-23 18:23:25 +01:00 |
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3saster
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729ff8fa8f
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Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
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2020-01-22 07:47:17 +01:00 |
|
alexey.lysiuk
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3b8ddb6b9b
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- fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
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2020-01-20 22:05:15 +01:00 |
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alexey.lysiuk
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0d758014dd
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- exposed Level.MusicVolume to ZScript
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2020-01-20 22:05:15 +01:00 |
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Rachael Alexanderson
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09016b7c05
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- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
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2020-01-18 17:55:43 -05:00 |
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Christoph Oelckers
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9bbd09b78f
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- precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
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2020-01-18 09:28:39 +01:00 |
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Rachael Alexanderson
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039196bcb3
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- rename vid_scalemode 0 to 'normal'
|
2020-01-17 09:25:27 -05:00 |
|
Alexander Kromm
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1f011cda7f
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make enter key toggle Option Search mode too
|
2020-01-16 17:53:28 +01:00 |
|
Christoph Oelckers
|
0c368a6498
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- text update.
|
2020-01-13 23:12:02 +01:00 |
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Rachael Alexanderson
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c6ea10f03f
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
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Christoph Oelckers
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3e9a43d7f0
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- added missing render style constants to ZScript.
|
2020-01-12 12:02:26 +01:00 |
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Rachael Alexanderson
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6df9e39152
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- add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
|
2020-01-10 16:36:01 -05:00 |
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