Commit graph

17494 commits

Author SHA1 Message Date
Christoph Oelckers
e6ab678515 - fixed: The minimal window size was not calculated properly.
Minimum size is 640x400 client size not 640x400 window size in non-fullscreen.
2019-04-22 10:20:39 +02:00
Christoph Oelckers
e0a0be4f7b - added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language. 2019-04-22 09:08:43 +02:00
Christoph Oelckers
68c33a6e43 - fixed string prioritization when a mod replaces the default language for a given string.
In this case it must override all localized content from previously loaded WADs because that is no longer matching the original text.
2019-04-22 00:21:01 +02:00
Christoph Oelckers
5b6bae409e - automated the SmallFont selection based on a filter string in the language table. 2019-04-21 12:38:43 +02:00
Christoph Oelckers
13841655aa - add color remapping for NewSmallFont as well. 2019-04-21 10:49:27 +02:00
Christoph Oelckers
86897560ac - only use the Doom SmallFont extensions with the commercial IWADs.
If this was in game-doom it'd also apply to FreeDoom, Hacx, Harmony and many other custom mods where neither the style nor the color matches.
2019-04-21 10:02:33 +02:00
Christoph Oelckers
2adfea4043 - fixed outline color of most extended characters in the Doom SmallFont.
Apparently this was copied from the old Umlaut characters which had it wrong. Changed for all affected graphics to use the same color as the IWAD to avoid visible discrepancies with translations that can make this visible.
2019-04-21 09:59:35 +02:00
Christoph Oelckers
2e1254d3ba - synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
2019-04-21 09:51:53 +02:00
Christoph Oelckers
c1b0122558 - always construct the original IWAD SmallFont.
This is for printing localized messages without having to fall back on the VGA font.
2019-04-21 08:42:27 +02:00
Christoph Oelckers
fcbde757c9 - do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
44360b00dd - fixed parameter passing for SetMarineWeapon and SetMarineSprite. 2019-04-21 08:00:22 +02:00
Magnus Norddahl
09883431bf - fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
Magnus Norddahl
a3587009e7 - the semaphore should never be added when its the last submit before waiting 2019-04-20 16:42:52 +02:00
Magnus Norddahl
401a4944b4 - fix Queue is signaling semaphore that has not been waited on by any queue 2019-04-20 16:35:26 +02:00
alexey.lysiuk
d1e4b86b9e - fixed compilation with GCC and Clang
src/rendering/hwrenderer/scene/hw_walls.cpp:176:44: error: conditional expression is ambiguous; 'PalEntry' can be converted to 'int' and vice versa
2019-04-20 12:20:32 +03:00
Christoph Oelckers
cbc3bc500f - fixed inverted logic for displaying the generic log in Strife. 2019-04-20 09:04:31 +02:00
Magnus Norddahl
6699cd5462 - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
Magnus Norddahl
da7a4ceb34 - change drawcalls to measure the Apply time rather than the individual draw calls (Apply is what costs something on vulkan while the draw call queuing is so cheap its an uninteresting thing to measure) 2019-04-20 00:38:38 +02:00
Magnus Norddahl
a8e7f38150 - minor code cleanup 2019-04-19 23:56:54 +02:00
Magnus Norddahl
779cb42578 - remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code 2019-04-19 23:26:06 +02:00
Magnus Norddahl
458da39c39 - add vk_submit_multithread for doing command buffer submit calls on a worker thread
- add vk_submit_size for testing various command buffer sizes before flushing them
- add submitted command buffer count to renderstats
2019-04-19 22:42:32 +02:00
Nemrtvi
ef422e44b9 Dedicated Russian SMALLFONT for Chex 2019-04-19 21:49:17 +02:00
Magnus Norddahl
3957a19bd0 - flush the commands for every 1000th Apply call 2019-04-19 21:08:15 +02:00
Magnus Norddahl
8fadf3d9bd - add support for flushing commands during drawing 2019-04-19 20:55:15 +02:00
Magnus Norddahl
62fa74485d Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-19 18:49:00 +02:00
Christoph Oelckers
f221a2bdb4 - fixed allocation mismatch in WildMidi. 2019-04-19 17:46:25 +02:00
Christoph Oelckers
94e222afef - text fixes. 2019-04-19 12:07:56 +02:00
Christoph Oelckers
d3f17ec159 Merge branch 'master' of https://github.com/Nemrtvi/gzdoom 2019-04-19 12:03:06 +02:00
Christoph Oelckers
ec8e57c61e - text update. 2019-04-19 10:57:58 +02:00
Christoph Oelckers
5e8aa0a963 - removed InitPalette call from OpenGLFrameBuffer's constructor.
This was destroying some already set up data like the special colormaps.
2019-04-19 10:36:34 +02:00
Nemrtvi
4c54591b2a Improved Doom SMALLFONT
Redoes all the fonts uploaded in commit 5260352 (not including the Chex recolor).
2019-04-19 10:06:45 +02:00
Christoph Oelckers
4e23d543ef - re-added the menu option for wipetype which got lost in a recent menu reorganization. 2019-04-19 09:35:03 +02:00
Christoph Oelckers
cd929e0c76 - reinstated the old clean scaling factor calculation just for the status bar.
Some mods took the lack of validation in this code for granted.
2019-04-19 09:33:04 +02:00
Christoph Oelckers
23412a4f28 - fixed a few developer warnings. 2019-04-19 09:08:31 +02:00
Christoph Oelckers
146f7035d8 - fixed: The Vulkan device may only be deleted if Vulkan is present. 2019-04-19 08:36:19 +02:00
Christoph Oelckers
0105bb7564 - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
Christoph Oelckers
0837178518 - do proper checks for chat string length.
The counter variable was not only used incorrectly, it was completely redundant.
This still has a byte limit due to how the network code works so for non-Latin languages may result in shorter strings.
2019-04-19 08:27:31 +02:00
Christoph Oelckers
ac9133eda0 - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
Christoph Oelckers
a5d743cc3b - fixed: The color sliders in the player setup menu may not be selected when inactive. 2019-04-19 07:50:52 +02:00
Christoph Oelckers
327a83a54b - fixed: GetDisplayDeviceName must always pick a valid monitor.
There is no default here, so if vid_adapter is invalid for whatever reason the engine would crash without a defined setting.
2019-04-19 07:33:51 +02:00
Christoph Oelckers
68597da75d - removed debug output. 2019-04-19 07:24:23 +02:00
Magnus Norddahl
faac0805f0 - implement VKBuffer::Resize 2019-04-18 22:01:42 +02:00
Magnus Norddahl
e42d11cc34 - change padding to something else than __ since that is restricted 2019-04-18 19:57:03 +02:00
Magnus Norddahl
e332011995 - fix wrong model culling 2019-04-18 17:56:43 +02:00
Magnus Norddahl
47fa7dafe3 - fix shader timer not always being applied correctly 2019-04-18 17:14:26 +02:00
Nemrtvi
a044200006 Portugese characters for Strife + minor BIGFONT fixes 2019-04-18 12:55:04 +02:00
Magnus Norddahl
47f056e882 - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
Christoph Oelckers
35186e9fd7 - adjustments to the player menu so that the display isn't cut off on the smallest screen sizes. 2019-04-18 00:16:09 +02:00
Christoph Oelckers
2a329950f6 - fixed menu caption for languages which use the VGA font. 2019-04-17 23:40:05 +02:00
Magnus Norddahl
d63513ec14 - fix normal vectors on models 2019-04-17 20:42:00 +02:00