Christoph Oelckers
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ac80ffcc00
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- fixed scissor calculations in 2D drawer.
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2016-08-15 08:53:49 +02:00 |
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Magnus Norddahl
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c817979eae
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Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport
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2016-08-14 09:05:48 +02:00 |
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Christoph Oelckers
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353a464f5b
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- fixed: The 2D texture drawer did not reset the render state's color so any previously set desaturation would persist.
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2016-08-13 22:15:00 +02:00 |
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Christoph Oelckers
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e5f88a9883
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- fixed: The textured automap was not using correct light levels.
In order for the externally passed vertex attribute to work the buffer's color attrib array needs to be disabled for these.
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2016-08-08 16:18:07 +02:00 |
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Christoph Oelckers
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def3ad7533
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- refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently.
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2016-08-08 12:13:09 +02:00 |
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