Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
6854a509e9 - Moved all music related synchronization to the top level
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed.

Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
2019-10-15 00:49:40 +02:00
alexey.lysiuk
5851de9e0c - added dynamic loading of FluidSynth 2.x 2019-10-13 10:09:51 +03:00
alexey.lysiuk
53949e05f3 - handled differences of values returned by fluid_settings_...() functions
FluidSynth 1.x: these functions return 1 on success and 0 otherwise
FluidSynth 2.x: these functions return  FLUID_OK (0) on success and FLUID_FAILED (-1) otherwise
2019-10-07 12:32:40 +03:00
alexey.lysiuk
d7289f6469 - fixed compilation with old versions of Xcode
libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp:628:3: error: use of undeclared identifier 'free'
2019-10-06 14:28:49 +03:00
alexey.lysiuk
ace677b8a3 - fixed: soundfont selection for FluidSynth was ignored 2019-10-05 11:23:46 +03:00
alexey.lysiuk
1d9b5cb239 - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2019-10-03 12:22:46 +03:00
Christoph Oelckers
6bfa1bf692 - fixed compilation with XCode and silenced several warnings 2019-09-30 01:51:53 +02:00
Christoph Oelckers
44a6b6e87c - moved all configuration code to zmusic project.
The CVARs are now just getting forwarded without any own logic.
2019-09-29 22:01:19 +02:00
Christoph Oelckers
b7b57b904d - first state of music configuration refactor. 2019-09-29 20:01:57 +02:00
Christoph Oelckers
cdf2a17c5a - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
2019-09-29 12:48:12 +02:00
Christoph Oelckers
cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00
Renamed from src/sound/mididevices/music_fluidsynth_mididevice.cpp (Browse further)