Commit graph

5 commits

Author SHA1 Message Date
alexey.lysiuk
1f61b9d24f - fixed: all UMAPINFO definitions were applied to default map slot
https://forum.zdoom.org/viewtopic.php?t=65102
2019-06-19 13:10:47 +03:00
Christoph Oelckers
20b6395cf0 - give UMAPINFO the ability to disable cluster-based exit texts. 2019-06-18 20:40:41 +02:00
Christoph Oelckers
0fa4e03db6 - process escape sequences for episode and skill names
For these, colorization is a desirable feature.
2019-03-05 00:22:26 +01:00
Christoph Oelckers
8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00
Christoph Oelckers
a1cc548af4 - moved some more code into the gamedata folder.
Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
2019-02-01 19:20:58 +01:00
Renamed from src/umapinfo.cpp (Browse further)