Christoph Oelckers
a2f4cd7cda
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
Christoph Oelckers
49ef541513
- scriptified Hexen's Firedemon.
2016-11-12 19:16:47 +01:00
Christoph Oelckers
213b3f1fe4
- scriptified Hexen's Centaur.
2016-11-12 17:21:11 +01:00
Christoph Oelckers
8f8017836f
- scriptified Hexen's Bishop.
2016-11-12 16:32:26 +01:00
Christoph Oelckers
34fc6323a4
- scriptified Hexen's bats.
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- removed AMinotaurFriend::IsOkayToAttack. The condition it checks (i.e. friendliness with player) is already covered by the base version of this function so this is quite redundant.
- removed a few 'virtual' qualifiers from functions that never get overridden.
2016-11-12 09:33:43 +01:00
Christoph Oelckers
e3bee84860
- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
2016-11-07 20:12:06 +01:00
Christoph Oelckers
948ef62fcd
- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.
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- fixed: ZCCCompiler did not process array access nodes.
- fixed: Function argument names were not placed in the destination list by the compiler.
- scriptified several trivial functions from p_actionfunctions.cpp.
2016-10-27 15:53:53 +02:00
Christoph Oelckers
e39bf9eaeb
- made the bounce flags accessible after verifying that the code works for 16 bit variables.
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- fixed a deprecation warning with the Heresiarch by replacing A_ChangeFlag.
2016-10-25 11:38:02 +02:00
Christoph Oelckers
371712c53a
- turned everything I could into non-action functions.
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- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
1bdc1ccb6c
- converted the remaining Hexen actors.
2016-10-18 18:11:13 +02:00
Christoph Oelckers
2c1d9a7a96
- another bunch of Hexen actors converted.
2016-10-18 15:15:06 +02:00
Christoph Oelckers
61cc7dbb29
- another batch of Hexen items converted.
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- fixed parsing of named damage types and pain chances.
2016-10-18 10:09:02 +02:00
Christoph Oelckers
4aecc4f565
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
Christoph Oelckers
d66631478a
- converted some Hexen stuff.
2016-10-17 23:27:34 +02:00