Randy Heit
19f5b1dea1
- Removed the RUNTIME_TYPE macro. I just included it because MFC has one, but it's pretty
...
pointless here.
SVN r2267 (scripting)
2010-04-04 02:58:58 +00:00
Randy Heit
739e684549
- Converted all action functions be directly callable by the VM (though they are not yet
...
usable).
SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Christoph Oelckers
a66eb7f8c3
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
...
SVN r1331 (trunk)
2008-12-26 08:53:12 +00:00
Christoph Oelckers
db5723997c
- Cleaned up some include dependencies.
...
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Christoph Oelckers
1c034c1150
- Macro-fied access to action function parameters.
...
- Deactivated debug output code in d_Dehacked.cpp.
- fixed: A_FreezeDeathChunks crashed when a player's head got spawned.
SVN r1168 (trunk)
2008-08-13 22:54:24 +00:00
Christoph Oelckers
1957659b1b
- Restructured the action function interface to remove the dependence on
...
the global CallingState variable.
SVN r1163 (trunk)
2008-08-12 14:30:07 +00:00
Christoph Oelckers
1983b5c586
- Changed action function definition so that they have to be defined with a
...
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
whole system.
SVN r1148 (trunk)
2008-08-10 20:48:55 +00:00
Christoph Oelckers
affd0e5034
- Converted the mace and all related actors to DECORATE and generalized
...
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
for replacement actors.
SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00
Christoph Oelckers
8d3e67ac88
- Added Gez's submission for custom bridge things.
...
- Fixed: ASpecialSpot must check the array's size before dividing by it.
SVN r1103 (trunk)
2008-08-02 16:17:19 +00:00
Randy Heit
ff2680baa9
- Removed new warning when using CMake 2.6.
...
- Fixed compilation of snes_spc on GCC <4.3.
- Fixed compilation of zstring.h on 32-bit MinGW, where SIZE_MAX
and UINT_MAX are not considered identical by the preprocessor.
SVN r1096 (trunk)
2008-07-31 17:13:21 +00:00
Christoph Oelckers
5cc1b4991c
- converted the boss brain to DECORATE.
...
- added an abstract base class for special map spots that are maintained in
lists and rewrote the boss brain, the mace and DSparil to use it.
- fixed: RandomSpawners didn't destroy themselves after finishing their work.
SVN r1076 (trunk)
2008-07-20 14:42:54 +00:00