Christoph Oelckers
|
52d73eabbf
|
- weapon drawing code refactor complete.
Setup and drawing are now done separately, this also no longer needs the Quad drawer.
|
2018-05-04 23:11:37 +02:00 |
|
Christoph Oelckers
|
e0833d5005
|
- prepared the weapon sprite drawer for full separation.
|
2018-05-03 23:49:16 +02:00 |
|
Christoph Oelckers
|
2b5019ea6e
|
- fix for rendering a brightmapped 2D texture with ColorIsFixed render style.
This must disable the brightmap.
|
2018-04-30 21:28:06 +02:00 |
|
Christoph Oelckers
|
ebc1c5741b
|
- some more weapon code extracted.
|
2018-04-30 00:09:42 +02:00 |
|
Christoph Oelckers
|
c2ac985357
|
- split off the utility functions from gl_weapon.cpp.
Meaning there's only half as much code left to clean up.
|
2018-04-29 23:38:26 +02:00 |
|