Christoph Oelckers
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c45c7cdb4b
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- reimplemented as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
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2019-04-14 14:03:24 +02:00 |
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Christoph Oelckers
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aed9c458db
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Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911 .
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2019-04-05 12:25:16 +02:00 |
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Christoph Oelckers
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2a6cdc7a6a
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2019-04-04 17:40:52 +02:00 |
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Christoph Oelckers
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55e00f350b
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- use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
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2019-04-01 00:27:43 +02:00 |
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Christoph Oelckers
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1567bc5911
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- initial layout for new player setup menu.
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2019-03-31 13:34:55 +02:00 |
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Christoph Oelckers
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805cf6c098
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- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
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2019-03-02 12:20:58 +01:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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