Christoph Oelckers
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c5db5dff99
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- fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used.
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2016-07-16 12:45:49 +02:00 |
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Christoph Oelckers
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d84e079282
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- render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts.
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2016-04-30 16:57:53 +02:00 |
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Christoph Oelckers
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1c7b512cc0
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- GL handling of new portal data organization.
This also fixes some oversights with plane and horizon portals which were included in several checks.
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2016-04-20 20:08:53 +02:00 |
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Christoph Oelckers
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1f32f5a258
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- some minor fixing and cleanup on gL portal code.
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2016-04-20 11:39:41 +02:00 |
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Christoph Oelckers
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95de1faa80
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- fixed: The portal coverage builder initialized node_t::len differently than the polyobject splitter.
This was creating quite a mess when loading savegames with both portals and polyobjects.
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2016-04-17 01:16:46 +02:00 |
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Christoph Oelckers
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25d7eaed0a
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- fixed parentheses in ADynamicLight::DistToSeg.
- floatifed OpenGL sector grouping.
- optimized light node collection. It should not create light nodes for out of range segs.
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2016-04-08 12:38:09 +02:00 |
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Christoph Oelckers
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4d5671d654
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |
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Christoph Oelckers
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af78937a15
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
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Christoph Oelckers
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cadd8f2d4a
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- made adjustments for changes to linedef delta.
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2016-03-29 16:31:58 +02:00 |
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Christoph Oelckers
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a87c292f10
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- adjustments to GL code for texture scale and vertex coordinate access.
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2016-03-29 11:26:33 +02:00 |
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Christoph Oelckers
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b54b34a512
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- adjustments for floating point changes.
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2016-03-21 02:57:02 +01:00 |
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Christoph Oelckers
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dbd89c2702
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- refactoring of portal grouping for the renderer, to allow more efficient clipping.
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2016-03-04 14:10:13 +01:00 |
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Christoph Oelckers
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bd67f3b3e5
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- added skybox cast for GL code.
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2016-02-20 02:20:43 +01:00 |
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Christoph Oelckers
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5816049510
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- made necessary adjustments for the coordinate refactoring in ZDoom.
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2016-01-21 12:36:37 +01:00 |
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Christoph Oelckers
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cd778b6bdc
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- fixed CollectPortalSectors
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2016-01-13 00:15:04 +01:00 |
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Christoph Oelckers
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737708b635
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- fix c++11's compile problems.
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2013-08-28 08:33:11 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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