Christoph Oelckers
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ce50b0e46b
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
Works for most shaders, except SSAO.
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2018-06-13 17:44:49 +02:00 |
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Magnus Norddahl
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48f753061a
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
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Christoph Oelckers
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c0837f42bd
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
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alexey.lysiuk
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2ae8d39441
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Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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2018-04-24 14:30:35 +03:00 |
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Christoph Oelckers
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248a29bf06
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- resorted portal render data.
Compiles but does not work...
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2018-04-01 22:26:57 +02:00 |
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Christoph Oelckers
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a4710bcdb0
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
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Christopher Bruns
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779e6acb7b
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
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Christopher Bruns
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576619504e
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Remove unused WindowHeight uniform.
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2016-10-02 16:10:50 -04:00 |
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Christopher Bruns
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fcbf9342d6
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Compute row location using gl_FragCoord.
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2016-10-02 16:10:39 -04:00 |
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Christopher Bruns
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460b653709
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Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
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2016-10-02 16:10:21 -04:00 |
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