Christoph Oelckers
b78b566b0a
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-17 09:30:50 +02:00
Edward Richardson
f99a84b498
Changes to maketic/menu/console updates
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- Console and Menu will now update cleanly during stalls.
- Moved net adaption so uncapped framerate will always use it.
2014-07-17 11:29:30 +12:00
Braden Obrzut
84cb49b074
- Fixed: Legacy render style array was in the wrong order.
2014-07-16 19:19:20 -04:00
Braden Obrzut
b6bbdf6195
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
2014-07-16 18:59:49 -04:00
Braden Obrzut
bd5bf2a40a
- Expand environment variables for autoload paths.
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- Forgot to save the French translation file for the last commit, so a few more corrections there.
2014-07-15 21:26:26 -04:00
Braden Obrzut
bfbea40415
- Fixed some typos with chex quest obituaries and French translation error.
2014-07-15 21:20:05 -04:00
Braden Obrzut
fa5dfe79ae
- Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
2014-07-15 21:07:07 -04:00
Braden Obrzut
2020769967
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
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- Fixed: Players could drop their inventory after dying.
2014-07-15 20:16:28 -04:00
Christoph Oelckers
4297bd9a51
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-14 00:32:16 +02:00
Christoph Oelckers
004cf5748c
- fixed: FraggleScript's SpawnedThings array must always be checked for owned inventory items. The 'mapthingnumexist' function forgot to do that.
2014-07-13 09:43:28 +02:00
Christoph Oelckers
400a573e65
- fixed: ACS's LineAttack function with a valid tid still used the activator as the attack's source.
2014-07-13 09:12:46 +02:00
Edward Richardson
e1130b860e
Serialize FriendPlayer
2014-07-13 14:44:22 +12:00
Christoph Oelckers
e691341541
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-09 09:16:30 +02:00
Christoph Oelckers
e1729a9ec2
- fixed compilation with VC++2005 solution.
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hu_stuff.h defined some callbacks for qsort without STACK_ARGS which causes problems with this solution's Release setting which uses __fastcall calling convention.
2014-07-09 09:15:51 +02:00
Edoardo Prezioso
d83f048858
- Miscellaneous CMakeLists.txt fixes.
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- fixed a CMake warning about uninitialized use of the variable CROSS_EXPORTS in the tools subfolder when CMAKE_CROSSCOMPILING is off;
- fixed a variable typo: CMAKE_CURRENTY_BINARY_DIR instead of CMAKE_CURRENT_BINARY_DIR;
- in src/CMakeLists.txt, fixed a missing merge of a portion of code from maint branch to master.
2014-07-01 19:13:05 +02:00
Christoph Oelckers
dd05e564cf
- this needed more fixes...
2014-06-29 14:32:50 +02:00
Christoph Oelckers
a33b49c2c2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-29 14:09:55 +02:00
Christoph Oelckers
d0e551060d
- fixed: When the 3D floor init code was updated 5 years ago for Vavoom's latest changes to its 3D-floor implementation it accidentally set the 3D-floor's alpha as its desaturation.
2014-06-29 12:50:42 +02:00
Christoph Oelckers
77277f4f75
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-29 01:10:51 +02:00
Christoph Oelckers
7d7f146ce1
- fixed: transferring a translation to a missile needs to check if the missile was spawned successfully.
2014-06-28 15:21:19 +02:00
Blzut3
c4bc5f7b97
Merge pull request #78 from alexey-lysiuk/fix_osx_build
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Fix OS X build
2014-06-28 04:49:37 -04:00
alexey.lysiuk
65203760a8
Fix incorrect actor flag handling on big endian platforms
2014-06-28 11:00:08 +03:00
alexey.lysiuk
7b69c60af1
Use correct 'true' keyword
2014-06-28 11:00:01 +03:00
alexey.lysiuk
e6d468eb38
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
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Remove inclusion of Core Foundation headers to avoid type conflicts with LZMA SDK.
2014-06-28 10:59:56 +03:00
Braden Obrzut
d941203ab0
- Fixed edward-san's typo.
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- Cleared a warning.
2014-06-26 20:37:11 -04:00
Christoph Oelckers
28afd04aef
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
2014-06-27 01:10:09 +02:00
Braden Obrzut
19415668ec
Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization
2014-06-26 18:11:32 -04:00
Braden Obrzut
1ae53473ff
Merge branch 'edward-san-cmake_gcc_compatible'
2014-06-26 17:54:48 -04:00
Braden Obrzut
cb9877e7ff
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
2014-06-26 17:52:26 -04:00
Christoph Oelckers
0cb1547890
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-26 09:45:27 +02:00
Christoph Oelckers
270541f942
fixed compilation with latest LZMA SDK on Windows.
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LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:
- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Edoardo Prezioso
1a3ac9d0b3
- Simplify CMake GCC and Clang checking.
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Introduce the variable 'ZD_CMAKE_COMPILER_IS_GNUC(XX)_COMPATIBLE' and replace any occurrence of '"${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "Clang"' with it. This makes it possible to add more GCC compatible compilers in just one place.
2014-06-26 01:23:41 +02:00
Christoph Oelckers
8aff59e704
Merge branch 'language_sdl' of https://github.com/edward-san/zdoom
2014-06-25 22:06:24 +02:00
alexey.lysiuk
0be30c782c
Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled
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EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
2014-06-25 20:11:05 +03:00
Christoph Oelckers
f4afc8cf1a
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-24 12:32:29 +02:00
djcj
bdddea541f
update lzma to v9.22 beta
2014-06-24 11:22:55 +02:00
Edoardo Prezioso
0e3bee6f30
- Enable 'language' feature on unix targets.
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The sdl version of the function 'SetLanguageIDs' is very limited, comparing to the win32 counterpart, as it will try to accept only the language codes (ie 'enu', 'fr', 'ptb', etc). If a different string is provided, zdoom will default its language to English.
2014-06-23 20:02:40 +02:00
Christoph Oelckers
e15f80f640
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-23 09:27:30 +02:00
Christoph Oelckers
4f599b7b4d
Merge branch 'master' of https://github.com/binarycrusader/zdoom
2014-06-22 09:00:23 +02:00
Christoph Oelckers
e56e525d0f
- A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo
2014-06-22 08:55:21 +02:00
Shawn Walker
6164807e97
- fix x64 visual studio linking for common controls
2014-06-21 22:49:42 -07:00
Shawn
640a6156e5
Merge pull request #1 from rheit/master
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Sync with zdoom trunk
2014-06-21 20:38:05 -07:00
Christoph Oelckers
7374cd34cf
Merge branch 'master' of https://github.com/darealshinji/gzdoom
2014-06-19 11:20:47 +02:00
Christoph Oelckers
d30bf6768e
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-19 11:20:38 +02:00
darealshinji
7757755e40
fix detection of libglew library on GNU/Linux
2014-06-19 10:43:37 +02:00
Edward Richardson
2d896d2b47
Added wi_autoadvance
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- Prevents an absent player from stopping the intermission
2014-06-17 20:26:49 +12:00
Edward Richardson
a3a7ee569f
Multi-intermission waits for all players + changes
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- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.
- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.
- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.
- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Christoph Oelckers
5a0f1a882a
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-15 21:57:06 +02:00
Edward Richardson
2838c4b25b
Prediction was rebuilding too much thinglist data
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- Stopped player prediction from rebuilding more sector list data then
the player originally had.
2014-06-16 03:34:33 +12:00
WChrisK
67c6690689
Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines.
2014-06-11 23:30:25 -04:00