Commit graph

12 commits

Author SHA1 Message Date
Randy Heit
a69d7f529e - Added support for DDS textures compressed with DXT1, DXT3, or DXT5.
SVN r309 (trunk)
2006-08-24 18:30:34 +00:00
Christoph Oelckers
5c7eeed018 - Added support for PCX textures (1, 4, 8 and 24 bit variants.)
SVN r303 (trunk)
2006-08-21 13:09:55 +00:00
Christoph Oelckers
93beb4d42e Fixed a few problems with the new texture code.
SVN r301 (trunk)
2006-08-20 17:07:22 +00:00
Christoph Oelckers
2536eca01d - Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
The lump is open anyway at that time so deferring this action until the information
  is needed doesn't give any speed improvements. Now GetDimensions and all its
  associated overhead is gone.
- Added support for TGA textures. It can handle all of the common variations
  of this format.
- Changed: GI_PAGESARERAW is no longer checked. It wasn't really necessary before
  because the chance of texture misidentification is absolutely minimal.
  But raw pages are now restricted to textures of type TEX_MiscPatch only.
- Changed the automap parchment to use a regular texture. The previous 
  FAutomapTexture is only used as a last resort fallback now. If the code
  finds a recognizable graphic it will create a proper texture for it now.
- Fixed: Flats were only auto-scaled when in Doom flat format.
- Fixed: FMultiPatchTexture::CheckForHacks blindly assumed that all patches
  were FPstchTextures. Since the texture code does not have any type information
  I added a new flag bIsPatch for this purpose.
- Moved all texture classes into their own source files and created a new
  subdirectory 'textures' for that.
- Cleaned up the texture management code and added some stricter checks for
  the validity of Doom patches. The old code liked to crash when being passed
  some non-graphic data.

SVN r300 (trunk)
2006-08-20 12:55:46 +00:00
Christoph Oelckers
aef5df6628 - Did some minor reorganization of code in r_data.cpp (mostly to make
handling of textures easier in GZDoom.)
- Did some preparations to allow loading folders on the HD into the lump
  directory.


SVN r298 (trunk)
2006-08-17 22:10:50 +00:00
Randy Heit
ed12bdc0f4 - Switched to IJG code for reading JPEG images. I have included a stripped-
down version of the library with the ZDoom source. (It actually uses less
  space than zlib now.) Unix users probably ought to use the system-supplied
  libjpeg instead. I modified Makefile.linux to hopefully do that. I'm sure
  Jim or someone will correct me if it doesn't actually work.


SVN r293 (trunk)
2006-08-16 18:08:39 +00:00
Randy Heit
21869a6c08 - Added JPEG texture support, courtesy of Ken's Picture Library. I will
probably switch to the IJG library once I pare it down. (Ken's code is 18K
  of C source but does not support progressive JPEG. The IJG library is over
  a megabyte of source and supports pretty much everything you would ever
  need ever.)
- Fixed endianness issue in FTextureManager::CreateTexture().
- Added support for interlaced PNGs. Now ZDoom is a mostly complete PNG
  reader. The only thing missing is 48-bit RGB and 16-bit grayscale support,
  which are just wastes of bits here, but also less likely to appear than
  an interlaced PNG. (However, if you are using interlaced PNGs for textures,
  then you are needlessly wasting space, since the image won't display
  progressively.)
- Fixed: Writing named screenshots didn't work.

SVN r292 (trunk)
2006-08-15 04:34:35 +00:00
Christoph Oelckers
31c749058b - Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.


SVN r250 (trunk)
2006-07-13 10:17:56 +00:00
Christoph Oelckers
27c00bcb95 - Fixed: FWarpTexture::MakeTexture must be declared virtual so that
the FWarp2Texture version of it can be called.

SVN r215 (trunk)
2006-06-23 08:20:08 +00:00
Christoph Oelckers
a42f98af15 - Added another set of ACS inventory functions which take a tid for the actor
and aren't limited to the script's activator.
- Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and
  SetActorPosition(tid, x, y, z, fog) ACS functions.
- Fixed: First initialization of camera textures should not mark the rendered
  lines as mapped.

SVN r198 (trunk)
2006-06-18 15:49:00 +00:00
Randy Heit
8fcf93d65a - Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called
  in a deterministic order and not whatever order the linker decides to put
  them in.
- Fixed: DCajunMaster did not free its getspawned.
- Fixed: P_FreeLevelData() did not free ACS scripts.
- Fixed: Level snapshots were not freed at exit.
- Fixed: The save/load menu list was not freed at exit.
- Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer.
- Fixed: G_DoLoadGame() did not free the engine string.
- Fixed: M_ReadSaveStrings() did not free the engine string.
- Fixed: Processing DEM_SAVEGAME did not free the pathname string.
- Added a check for truncated flats to FFlatTexture::MakeTexture() because
  Heretic's F_SKY1 is only four bytes long.
- Added a dump of the offending state to the "Cannot find state..." diagnostic.
- Fixed: FCompressedFile did not initialize m_Mode in its default constructor.
- Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh.
- Fixed: PNGHandle destructor should use delete[] to free TextChunks.


SVN r111 (trunk)
2006-05-12 03:14:40 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00