monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.
SVN r404 (trunk)
were supposed to hate them.
- Since I was editing the file anyway I added checks for Heretic's and Strife's
damaging floor types to DCajunMaster::IsDangerous.
- Added a NULL pointer check to DCajunMaster::TurnToAng because a crash log
indicated that this can happen.
- Fixed: Strife's energy pod contains 20 units when dropped by monsters.
To achieve this I added an Ammo.DropAmount property because there are
no other means to control this from inside a conversation script.
SVN r151 (trunk)