mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 15:32:54 +00:00
- added support for softpoly backend on macOS
Grabbed most of code from old Cocoa backend with separate code path for software rendering
This commit is contained in:
parent
75248cffd0
commit
e4587138bb
1 changed files with 112 additions and 14 deletions
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@ -57,6 +57,7 @@
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "rendering/polyrenderer/backend/poly_framebuffer.h"
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@implementation NSWindow(ExitAppOnClose)
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@implementation NSWindow(ExitAppOnClose)
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@ -293,7 +294,13 @@ CocoaWindow* CreateWindow(const NSUInteger styleMask)
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return window;
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return window;
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}
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}
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NSOpenGLPixelFormat* CreatePixelFormat()
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enum class OpenGLProfile
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{
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Core,
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Legacy
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};
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NSOpenGLPixelFormat* CreatePixelFormat(const OpenGLProfile profile)
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{
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{
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NSOpenGLPixelFormatAttribute attributes[16];
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NSOpenGLPixelFormatAttribute attributes[16];
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size_t i = 0;
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size_t i = 0;
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@ -305,8 +312,12 @@ NSOpenGLPixelFormat* CreatePixelFormat()
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attributes[i++] = NSOpenGLPixelFormatAttribute(24);
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attributes[i++] = NSOpenGLPixelFormatAttribute(24);
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attributes[i++] = NSOpenGLPFAStencilSize;
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attributes[i++] = NSOpenGLPFAStencilSize;
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attributes[i++] = NSOpenGLPixelFormatAttribute(8);
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attributes[i++] = NSOpenGLPixelFormatAttribute(8);
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attributes[i++] = NSOpenGLPFAOpenGLProfile;
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attributes[i++] = NSOpenGLProfileVersion3_2Core;
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if (profile == OpenGLProfile::Core)
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{
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attributes[i++] = NSOpenGLPFAOpenGLProfile;
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attributes[i++] = NSOpenGLProfileVersion3_2Core;
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}
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if (!vid_autoswitch)
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if (!vid_autoswitch)
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{
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{
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@ -315,12 +326,14 @@ NSOpenGLPixelFormat* CreatePixelFormat()
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attributes[i] = NSOpenGLPixelFormatAttribute(0);
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attributes[i] = NSOpenGLPixelFormatAttribute(0);
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assert(i < sizeof attributes / sizeof attributes[0]);
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return [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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return [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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}
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}
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void SetupOpenGLView(CocoaWindow* window)
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void SetupOpenGLView(CocoaWindow* const window, const OpenGLProfile profile)
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{
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{
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NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat();
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NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat(profile);
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if (nil == pixelFormat)
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if (nil == pixelFormat)
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{
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{
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@ -364,13 +377,12 @@ public:
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assert(ms_window == nil);
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assert(ms_window == nil);
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ms_window = CreateWindow(STYLE_MASK_WINDOWED);
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ms_window = CreateWindow(STYLE_MASK_WINDOWED);
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const NSRect contentRect = [ms_window contentRectForFrameRect:[ms_window frame]];
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SystemBaseFrameBuffer *fb = nullptr;
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SystemBaseFrameBuffer *fb = nullptr;
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#ifdef HAVE_VULKAN
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#ifdef HAVE_VULKAN
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if (ms_isVulkanEnabled)
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if (ms_isVulkanEnabled)
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{
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{
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const NSRect contentRect = [ms_window contentRectForFrameRect:[ms_window frame]];
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NSView* vulkanView = [[VulkanCocoaView alloc] initWithFrame:contentRect];
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NSView* vulkanView = [[VulkanCocoaView alloc] initWithFrame:contentRect];
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vulkanView.wantsLayer = YES;
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vulkanView.wantsLayer = YES;
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vulkanView.layer.backgroundColor = NSColor.blackColor.CGColor;
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vulkanView.layer.backgroundColor = NSColor.blackColor.CGColor;
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@ -417,13 +429,20 @@ public:
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{
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{
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ms_isVulkanEnabled = false;
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ms_isVulkanEnabled = false;
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SetupOpenGLView(ms_window);
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SetupOpenGLView(ms_window, OpenGLProfile::Core);
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}
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}
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}
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}
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else
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else
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#endif
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#endif
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if (vid_preferbackend == 2)
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{
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{
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SetupOpenGLView(ms_window);
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SetupOpenGLView(ms_window, OpenGLProfile::Legacy);
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fb = new PolyFrameBuffer(nullptr, fullscreen);
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}
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else
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{
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SetupOpenGLView(ms_window, OpenGLProfile::Core);
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}
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}
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if (fb == nullptr)
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if (fb == nullptr)
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@ -603,9 +622,17 @@ void SystemBaseFrameBuffer::SetWindowedMode()
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void SystemBaseFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
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void SystemBaseFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
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{
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{
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assert(m_window.screen != nil);
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if ([m_window.contentView isKindOfClass:[OpenGLCocoaView class]])
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assert(m_window.contentView.layer != nil);
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{
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[m_window.contentView layer].contentsScale = hiDPI ? m_window.screen.backingScaleFactor : 1.0;
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NSOpenGLView* const glView = [m_window contentView];
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[glView setWantsBestResolutionOpenGLSurface:hiDPI];
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}
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else
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{
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assert(m_window.screen != nil);
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assert(m_window.contentView.layer != nil);
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[m_window.contentView layer].contentsScale = hiDPI ? m_window.screen.backingScaleFactor : 1.0;
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}
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if (fullscreen)
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if (fullscreen)
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{
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{
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@ -956,19 +983,90 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
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}
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}
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#endif
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#endif
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namespace
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{
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TArray<uint8_t> polyPixelBuffer;
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GLuint polyTexture;
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int polyWidth = -1;
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int polyHeight = -1;
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int polyVSync = -1;
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}
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void I_PolyPresentInit()
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void I_PolyPresentInit()
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{
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{
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ogl_LoadFunctions();
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glGenTextures(1, &polyTexture);
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assert(polyTexture != 0);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, polyTexture);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
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uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
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{
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{
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return nullptr;
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static const int PIXEL_BYTES = 4;
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if (polyPixelBuffer.Size() == 0 || w != polyWidth || h != polyHeight)
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{
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polyPixelBuffer.Resize(w * h * PIXEL_BYTES);
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polyWidth = w;
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polyHeight = h;
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, w, h, 0.0, -1.0, 1.0);
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glViewport(0, 0, w, h);
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}
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if (vsync != polyVSync)
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{
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const GLint value = vsync ? 1 : 0;
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[[NSOpenGLContext currentContext] setValues:&value
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forParameter:NSOpenGLCPSwapInterval];
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}
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pitch = w * PIXEL_BYTES;
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return &polyPixelBuffer[0];
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}
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}
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void I_PolyPresentUnlock(int x, int y, int w, int h)
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void I_PolyPresentUnlock(int x, int y, int w, int h)
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{
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{
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, &polyPixelBuffer[0]);
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glBegin(GL_QUADS);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(0.0f, 0.0f);
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glTexCoord2f(w, 0.0f);
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glVertex2f(w, 0.0f);
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glTexCoord2f(w, h);
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glVertex2f(w, h);
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glTexCoord2f(0.0f, h);
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glVertex2f(0.0f, h);
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glEnd();
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glFlush();
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[[NSOpenGLContext currentContext] flushBuffer];
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}
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}
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void I_PolyPresentDeinit()
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void I_PolyPresentDeinit()
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{
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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glDeleteTextures(1, &polyTexture);
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}
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}
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