- fix decal color bug

This commit is contained in:
Magnus Norddahl 2019-12-06 23:26:38 +01:00
parent f3897e26f0
commit 75248cffd0

View file

@ -640,7 +640,7 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
if (streamdata.uObjectColor2.a == 0.0f)
{
if (streamdata.uObjectColor.r != 0.0f || streamdata.uObjectColor.g != 0.0f || streamdata.uObjectColor.b != 0.0f)
if (streamdata.uObjectColor.r != 1.0f || streamdata.uObjectColor.g != 1.0f || streamdata.uObjectColor.b != 1.0f)
{
uint32_t r = (int)(streamdata.uObjectColor.r * 256.0f);
uint32_t g = (int)(streamdata.uObjectColor.g * 256.0f);
@ -661,8 +661,8 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
float t = thread->mainVertexShader.gradientdist.Z;
float inv_t = 1.0f - t;
uint32_t r = (int)((streamdata.uObjectColor.r * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
uint32_t g = (int)((streamdata.uObjectColor.g * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
uint32_t b = (int)((streamdata.uObjectColor.b * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
uint32_t g = (int)((streamdata.uObjectColor.g * inv_t + streamdata.uObjectColor2.g * t) * 256.0f);
uint32_t b = (int)((streamdata.uObjectColor.b * inv_t + streamdata.uObjectColor2.b * t) * 256.0f);
for (int x = x0; x < x1; x++)
{
uint32_t texel = fragcolor[x];