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- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
entry can be generated for it. SVN r1167 (trunk)
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@ -1,4 +1,7 @@
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August 12, 2008 (Changes by Graf Zahl)
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August 12, 2008 (Changes by Graf Zahl)
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- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
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entry can be generated for it.
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- fixed: Dehacked replaced pickups multiple times for changing its states.
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- fixed: Dehacked replaced pickups multiple times for changing its states.
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- fixed: Dehacked replaced pickups multiple times for changing its states.
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- fixed: Dehacked must copy AInventory's state to any item it hacks to be a
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- fixed: Dehacked must copy AInventory's state to any item it hacks to be a
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pickup.
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pickup.
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@ -74,6 +74,7 @@ ACTOR Actor native //: Thinker
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action native A_Die(name damagetype = "none");
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action native A_Die(name damagetype = "none");
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action native A_Detonate();
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action native A_Detonate();
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action native A_Mushroom(class<Actor> spawntype = "FatShot", int numspawns = 0);
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action native A_Mushroom(class<Actor> spawntype = "FatShot", int numspawns = 0);
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action native A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0);
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action native A_SetFloorClip();
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action native A_SetFloorClip();
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action native A_UnSetFloorClip();
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action native A_UnSetFloorClip();
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