From db5a6e3d24a15d594ff035f6f19189c3f5a4c37b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 13 Aug 2008 14:51:28 +0000 Subject: [PATCH] - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table entry can be generated for it. SVN r1167 (trunk) --- docs/rh-log.txt | 3 +++ wadsrc/static/actors/actor.txt | 1 + 2 files changed, 4 insertions(+) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index ad18654a6..868da57e7 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,7 @@ August 12, 2008 (Changes by Graf Zahl) +- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table + entry can be generated for it. +- fixed: Dehacked replaced pickups multiple times for changing its states. - fixed: Dehacked replaced pickups multiple times for changing its states. - fixed: Dehacked must copy AInventory's state to any item it hacks to be a pickup. diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index d1866264f..f3056eb69 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -74,6 +74,7 @@ ACTOR Actor native //: Thinker action native A_Die(name damagetype = "none"); action native A_Detonate(); action native A_Mushroom(class spawntype = "FatShot", int numspawns = 0); + action native A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0); action native A_SetFloorClip(); action native A_UnSetFloorClip();