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- removed DMoveCeiling and let FS call DCeiling::Create instead. Made a minor change to DCeiling::Create to keep it compatible, because handling for instantly moving ceilings is a bit different.
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919f99db61
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2 changed files with 3 additions and 35 deletions
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@ -1720,39 +1720,6 @@ void FParser::SF_CeilingHeight(void)
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class DMoveCeiling : public DCeiling
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{
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public:
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DMoveCeiling(sector_t * sec,int tag,double destheight,double speed,int silent,int crush)
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: DCeiling(sec)
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{
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m_Crush = crush;
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m_Speed2 = m_Speed = m_Speed1 = speed;
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m_Silent = silent;
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m_Type = DCeiling::ceilLowerByValue; // doesn't really matter as long as it's no special value
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m_Tag=tag;
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m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->centerspot,destheight);
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m_Direction=destheight>sec->GetPlaneTexZF(sector_t::ceiling)? 1:-1;
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// Do not interpolate instant movement ceilings.
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double movedist = fabs(sec->ceilingplane.fD() - m_BottomHeight);
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if (m_Speed >= movedist)
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{
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StopInterpolation (true);
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m_Silent=2;
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}
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PlayCeilingSound();
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}
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};
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -1784,7 +1751,7 @@ void FParser::SF_MoveCeiling(void)
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// Don't start a second thinker on the same floor
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// Don't start a second thinker on the same floor
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if (sec->ceilingdata) continue;
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if (sec->ceilingdata) continue;
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new DMoveCeiling(sec, tagnum, destheight, platspeed, silent, crush);
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DCeiling::Create(sec, DCeiling::ceilMoveToValue, NULL, tagnum, platspeed, platspeed, destheight, crush, silent | 4, 0, DCeiling::ECrushMode::crushDoom);
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}
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}
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}
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}
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}
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}
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@ -257,7 +257,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
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}
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}
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// new door thinker
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// new door thinker
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DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent);
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DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent & ~4);
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vertex_t *spot = sec->lines[0]->v1;
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vertex_t *spot = sec->lines[0]->v1;
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switch (type)
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switch (type)
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@ -413,6 +413,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
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if (ceiling->m_Speed >= movedist)
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if (ceiling->m_Speed >= movedist)
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{
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{
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ceiling->StopInterpolation(true);
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ceiling->StopInterpolation(true);
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if (silent & 4) ceiling->m_Silent = 2;
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}
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}
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// set texture/type change properties
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// set texture/type change properties
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