mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- fix black cam texture on HUD
# Conflicts: # src/gl/renderer/gl_scene.cpp
This commit is contained in:
parent
d3205f46a8
commit
c8ba84dc33
1 changed files with 2 additions and 1 deletions
|
@ -152,7 +152,8 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
|
|||
{
|
||||
R_SetupFrame (mainvp, r_viewwindow, camera);
|
||||
|
||||
UpdateShadowMap();
|
||||
if (mainview && toscreen)
|
||||
UpdateShadowMap();
|
||||
|
||||
// Render (potentially) multiple views for stereo 3d
|
||||
// Fixme. The view offsetting should be done with a static table and not require setup of the entire render state for the mode.
|
||||
|
|
Loading…
Reference in a new issue